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Is it possible to tell how brave and ect they are? is that a trait they all have? If i remember correctly they can gain those traits from trauma. I guess maybe I'll have to go through many recruitment waves to find the good ones.
Kind of annoying because something like this, to get the perfect warriors, is like a ten year project. Lol. Of training, retiring, re-training new prospects, ect. But hell what else to do..
My fortresses run perfectly, but some warriors just dont get happy even after rotations. I guess maybe theyre just lacking in emotional fitness in general.
But if your pop is 200+, you will hate it. Also remember that they can always change to worst or best with their traits, depends on what's happening in your fortress.
What I do now, and to give you a picture I have 10 squads, all legendary at this point so they can chill and do whatever they want. Except one squad, that is on a recruit rotation. It takes dwarfs who have no experience and trains them every year and then picks new ones especially young dwarfs.
So in the end your dwarfs will have positive thoughts from remembering training. Then when something bad happens (see corpse or some dwarf died) they will be shocked sure, but it will stabilize with time. So basically you want some kind of PTSD squad to be around.
To train your dwarfs and keep them positive, even the worst ones that you think are usless (frail-weak or sickly-depression prone-anxious-anger prone and so on).
And some of them even end as legendary warriors.
One more thing, make also a ptsd training room, with best stuff there statues made by master craftsmen and so on(actually all your training rooms should be glorious).
So dwarfs can admire while they are there too. Training options should be "sleep room at will" (and not sleep in training barracks at will). There will be only very few unhappy ones in the end (mostly those who are dead inside, who have seen too much or feel very little).
And also depends on situation in your fort, best food and drinks for all your dwarfs.
Don't even bother with anything that is not lavish meal at some point. Every room needs to be glorious, every single chair or table, stone or metal. If it's not mastercrafted it needs to be melted and made a new, or it belongs in a dump zone/sell it.
This is not some pesky elf swamp tree fort, These are The HALLS OF LEGENDS!
Good advice, but listen to this and tell me why they're all unhappy.
My fort is made entirely out of steel, platinum and gold. There are over 40 artifacts, and 180 military dwarves. They are all equipped in fully masterwork clothing, weapons and armor. I have 235 dwarves, the remaining 50 enter a training rotation where half of them train bi-monthly until they get to novice. Everyone has a private legendary bedroom, and the best warriors wear adamantine masterwork armor with divine weaponry.
All of the meals and drinks are masterworks. All of the entrances have waterfalls. Every zone you can imagine is legendary. The fort has been running for 18 years. And some of them still fall prone to depression. Even the ones with 150+ kills.
I'm just not sure that after 15 or so years, you can really make them happy anymore. The positive thoughts fade, and even though the trauma doesn't affect them as much, they stop getting massive bonuses from all the other factors. SOME anyways. Again, hard to tell why. I'd say 1 out of 10 legendary dwarves per year fall into a depression spin.
But I will have to just pay more attention to the personalities perhaps, I didnt really dive into why that one was weak, compared to the others.
Basically, we had the same idea. I tried intense micro too but not enough with personalities, and maybe that's the difference. What I typically do is I fire anyone who freaks out, deeming them unfit for military privilege. And typically my 'rehab' room is the jail with masterwork tables, chairs, beds, and chains. Burrowing people in there turns them happy usually, but even that has a delayed effect if theyre in the red - im talking months.
thanks for the insight, as well.
My fort atm is 20+ years old running 220+ dwarfs (this also includes mist waterworks), but I still get few ones who are yellow or first step into red from time to time. You just have to live with them as they are. Thats why I mentioned before those who are dead inside (especially as they age 100+), or who saw too much when were young.
As for kicking them out of military also not the best idea because they get crave for fight/training, so you gotta let them train martial in ptsd squad, or they lose it and you get tantrum.
One interesting thing is when you mentioned that dwarf with 150+ kills who is depression-prone. This is exactly why. It's the same with animal butchers. It's the dead inside and feel nothing except negative war veteran effect. One will kill few and will lose it, another one will kill dozens and feel nothing. But this catches with time especially as they kill more and more and it breaks the psyche.