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Though this doesnt inspire much confidence in itself, and could be room for some !!SCIENCE!! if you navigate the df forums and dont find any research already done.
The only leather with interesting properties worthy of merit is Fire Imp and Dragon leather, which both a tag attached to them that makes them magically Dragonfire Proof. Their combustion/melt/boil temperatures are far too low to actually withstand dragonfire so it is very much some kind of 'Do not touch me' chicanery. Fire Imp Bones, likewise, are Dragonfire proof in the same way.
That said, even if you made a full set of armor and clothes from Imp Leather/Bones, it would do distressingly little to actually protect your Dwarves from Dragonfire. If Dragonfire plumes are not blocked with a shield, they encompass the entire Dwarf on hit and tag every single part of their body, and inevitably there will be at least a tiny bit of skin not covered by armor which means the entire Dwarf will go up in flames, followed by the fat in their skin melting and them bleeding to death from every pore.
You would wind up with a smoldering pile of rapidly flash-vaporizing Dwarf slop inside a mound of steaming, slick, miraculously undamaged leather gear.
Though, speaking of Clowns,
Procedurally generated entities - Titans, Forgotten Beasts, Clowns - with abnormal skin that can be butchered to produce leather might be worth experimenting with.
We would need a NONSENTIENT Procedural Entity made of a nonstandard material, that produces skin when butchered that can be tanned.
AFAIK, most Procedural Entities made of harder substances - stone, gems, metals - cannot be butchered for leather this way. Other entities may be fair game though. Blobs made of some reasonably durable organic material.