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You should when using default embark settings, but please check.
Very strange. I just abandoned the embark, must have been bugged.
having miners/woodcutters/hunters in military squads
enabling more than one of mining/woodcutting/hunting on a single dwarf
could of course be something else...
Yeah, it's an issue with conflicting Uniforms. Miners, Hunters, and Woodcutters have a "Uniform" order that includes their weapon/tool that they use to fulfill that role. Conflicting Uniforms will remove that necessary tool.
You could, AFAIK, assign Woodcutters to a Military Squad that used Axes and they might still chop down trees. Since military squads can also use picks, you might be able to do that as well? I think the Hunter "uniform" has a conflict with standard archer/crossbowdwarf Uniforms, though. (unsure)
In general, it's best to not assign any dwarf in these roles to a military squad. Just for simplicity if not for practicality. (Tracing down uniform conflicts isn't fun in a large-pop fortress.)
3 copper picks, labors all set correct, no squads etc etc. bah humbug, was a cool embark too
I had this issue with one recent embark. I put it down to a mod bug/malfunction and left the game alone for a while. Never went back to that save, but the ones since have worked fine.
similar oddities have been recorded in the past (such as the infamous infinite adamantine pillar ), with similar side effects