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i don't know how it affects their stats or the dwarfs mood but missing clothing entirely doesn't make them happy. if you want to fix this you'll need to mass produce clothing because every one of those ♥♥♥♥♥♥♥ needs 2 socks, 2 gloves, ... and they will replace worn clothing with better condition ones, leaving the worn ones all over the place so you need a way to deal with that as well. i tried to make a worn clothing only stockpile only but it didn't work (anyone know how?) so i've been assigning them to the atomizer manually but it kindof takes a lot of time and i'd rather do other things than clean up dwarf socks
The way I know to make a worn clothes stockpile is via links, the worn one takes from everywhere (also maybe turn refuse on to make it burn up the stuff if you don't feel like trading the rags off, great "free" dwarfbucks tho usually), the new clothes pile only takes directly from your clothier/leatherworker
Prepare for an invasion on the surface by building cage traps, crushing drawbridges, drowning chambers, all manners of weapon traps, killing pits, minecarts that launch sharp or heavy objects at enemies through fortifications.
There's thieves that will sneak into your fort undetected. Anticipate them.
I expect your fort to be visisted by werebeasts, cyclopses, giants, minotaurs and dragons. By the way, werebeast infections can quickly become terminal fun!
When your fort produces enough wealth, it WILL attract forgotten beasts from the deep too.
And if things get too calm for you, try to dig down through the magma sea...
Or the threat might come from within, if one of your migrant waves seem to have brought a vampire dwarf as well. Good luck finding it.
All the while managing the physical and mental health of your Dorf community of course. Nekkid or sober dwarves tend to lose it, hurting or killing innocent bystanders. Causing all kinds of depression with their friends and families. Triggering more bouts of violence. Which have more negativity as a result..
Death is not the end though. Some particularly troubled dwarves might come back from the dead to haunt your fort.
And that's just some of the ♥♥♥♥ that is certain to happen, of the top of my head.
P.S.: Oh, do your dwarves know how to swim? Teach them to swim.
If you wanna start having fun, you gotta start putting some actual skin in the game.
Suggestions to do so:
* Replace any impenetrable entrances to your fort (bridges, walls, etc) with destroyable doors.
* Meet invaders head on instead of turtling
* Train only on live, captured invaders
* Build a colleseum
* Dig too deep
* Dig as greedily as possible
* Attempt to gather absurd wealth
* Get a dwarf to knock over a statue in your temple during a tantrum and turn a portion of your society into werebeasts
* Start ♥♥♥♥ with the elves by stealing everything they come to trade
* Do this with the humans too, if you're feeling lucky
* Attempt to tame the cavern creatures
* Perform living sacrifices
* Murder your nobles
* Read boatmurded and try to copy it
Hope this helps. Dig deep and dig greedily