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See if this helps out any, but you'll probably still want to restart a few time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556
Sure, you can retire or abandon the fort if you want to play on the same world with a different fortress. Either option will keep the generated world available for you to play on again.
Well its spreaded across 50 floors, everyone is unhappy, folks murder each other, i cant recognize which floor is suposed to manufacture what... Hospital is full, cathedrals are full, my huge inn is for some stupid reason empty even i have like 100 seats, garbage ls everywhere, corpses, weapons, ghosts, crocodiles, thiefs.... as I said, total chaos
After a few successive retired forts you can have many migrants arriving as legendary soldiers from your old forts and this type of continuity and consistence makes future forts a bit easier to jumpstart. I have this one person who started out as a 19 year old animal trainer in my first ever fort and since then has become a legendary furnace operate, jeweler, axe dwarf and given birth to 9 children over the coarse of my time playing the game both inside forts and on the overmap. She is now like 40 somethings years old and is still going strong despite motor nerve damage in one of her arms which she recieved during a great battle in a previous fort during a war against elves. I keep her retired from military fights now but she is a force ro be reckoned with if any cavern creatures mess with her because in my 'scholar fort' i trained EVERYONE in wrestling and the entire fort was manned by elite warrior monks that would shield bash everything to death with their steel shields, I think the fort had like 40+ named steel shields by the time i retired it.
If you keep the same world, then Retirement makes the world go round.
If you built it, they will come. =)
My first forts were VERY basic. I'd spend two D-years at one fort, learn something new and retire it. Rinse repeat.
There's only one problem I've run across. Names.
If you keep on inserting your friend "John Smith" into the world, then one day... you'll get a caravan of migrant john smith Dwarves.
Damn, that is pretty bad. Probably can't even get your dwarves to do their jobs anymore lol
I find a lot of new players find the population increase to be really stressful. They feel like migrants arrive too fast overall. I'm not sure how to help with that... just understand it's okay to have idle dwarves hanging out in your dining hall until you're ready to use them. I suggest making a stone stockpile next to your mason workshops so the idle dwarves can haul stuff with wheelbarrows for your masons, otherwise it takes them forever to get the rocks themselves