Dwarf Fortress

Dwarf Fortress

Crom Jan 6, 2023 @ 6:25pm
I lost sense what is happeng.
I think i overbuild my dwarfen village. I dont know what is happening and I have feeling i just cant keep up with my colony. Too many problems to solve, nothing is working, total chaos everywhere.

But i like the map i generated.

So what should be my next step? How to do it corectly?

I wanna start new village...
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Showing 1-15 of 15 comments
Sophtopus Jan 6, 2023 @ 6:29pm 
If you're burnt out on this one, you can just safely retire your overbuilt fortress. You don't need to delete the whole world to start over.
AlP Jan 6, 2023 @ 6:35pm 
Start a new fortress.
Crom Jan 6, 2023 @ 6:37pm 
So the best option in this total chaotic situation is to choose "retire", right?
Xpain Jan 6, 2023 @ 8:25pm 
Yes, retire, you can claim it back later. For me is fun to fix thing that I learn in a previous fortress. Always trying to do a best one.
Originally posted by Crom:
So the best option in this total chaotic situation is to choose "retire", right?
'Retire' will allow your Fortress to keep working without you. 'Abandon' will destroy the Fortress and Dwarfs will move away.
Rainbow Jeremy Jan 6, 2023 @ 8:49pm 
retiring and reclaiming is bugged af though so expect that if you reclaim
NimrodX Jan 6, 2023 @ 10:01pm 
Everyone is unhappy with like their first 5 fort attempts at least.

See if this helps out any, but you'll probably still want to restart a few time.

https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556
ostlandr Jan 6, 2023 @ 10:02pm 
Can also abandon and then reclaim. Had to do that a couple times when my fortress was infected with the Werebeast v1ru$, You can then send a new bunch of Dwarves in to reclaim the ruins and a bunch of the stuff left behind. Saves a lot of time over digging a new mine.
Haethei Jan 6, 2023 @ 11:21pm 
What kind of "total chaos" we talking about? Can always solve one problem at a time, starting with the most vital to dwarven health and see where it goes from there. Might survive if it's not something horrible like "I have 1 dwarf left and he's missing both his legs"

Sure, you can retire or abandon the fort if you want to play on the same world with a different fortress. Either option will keep the generated world available for you to play on again.
Last edited by Haethei; Jan 6, 2023 @ 11:21pm
NiLL Jan 6, 2023 @ 11:51pm 
Also just let them do things for 30mins to an hr they gotta get caught up
Crom Jan 7, 2023 @ 6:10am 
Originally posted by Haethei:
What kind of "total chaos" we talking about?

Well its spreaded across 50 floors, everyone is unhappy, folks murder each other, i cant recognize which floor is suposed to manufacture what... Hospital is full, cathedrals are full, my huge inn is for some stupid reason empty even i have like 100 seats, garbage ls everywhere, corpses, weapons, ghosts, crocodiles, thiefs.... as I said, total chaos
The author of this thread has indicated that this post answers the original topic.
JimmyTheSaltyMelon Jan 7, 2023 @ 6:41am 
burn your computer start all over :steamsalty::2016watermelon:
Stealthkibbler Jan 7, 2023 @ 7:36am 
Retiring is nice because dorfs from your previous forts persist in the world and typically migrate to new forts you found, unless they hold an important role in the old fort like a noble position.

After a few successive retired forts you can have many migrants arriving as legendary soldiers from your old forts and this type of continuity and consistence makes future forts a bit easier to jumpstart. I have this one person who started out as a 19 year old animal trainer in my first ever fort and since then has become a legendary furnace operate, jeweler, axe dwarf and given birth to 9 children over the coarse of my time playing the game both inside forts and on the overmap. She is now like 40 somethings years old and is still going strong despite motor nerve damage in one of her arms which she recieved during a great battle in a previous fort during a war against elves. I keep her retired from military fights now but she is a force ro be reckoned with if any cavern creatures mess with her because in my 'scholar fort' i trained EVERYONE in wrestling and the entire fort was manned by elite warrior monks that would shield bash everything to death with their steel shields, I think the fort had like 40+ named steel shields by the time i retired it.
Last edited by Stealthkibbler; Jan 7, 2023 @ 7:41am
Snickle1980 Jan 7, 2023 @ 8:19am 
:secrectorder:
If you keep the same world, then Retirement makes the world go round.
If you built it, they will come. =) :csdirt:

My first forts were VERY basic. I'd spend two D-years at one fort, learn something new and retire it. Rinse repeat.

There's only one problem I've run across. Names.
If you keep on inserting your friend "John Smith" into the world, then one day... you'll get a caravan of migrant john smith Dwarves.
Haethei Jan 7, 2023 @ 4:14pm 
Originally posted by Crom:
Originally posted by Haethei:
What kind of "total chaos" we talking about?

Well its spreaded across 50 floors, everyone is unhappy, folks murder each other, i cant recognize which floor is suposed to manufacture what... Hospital is full, cathedrals are full, my huge inn is for some stupid reason empty even i have like 100 seats, garbage ls everywhere, corpses, weapons, ghosts, crocodiles, thiefs.... as I said, total chaos

Damn, that is pretty bad. Probably can't even get your dwarves to do their jobs anymore lol

I find a lot of new players find the population increase to be really stressful. They feel like migrants arrive too fast overall. I'm not sure how to help with that... just understand it's okay to have idle dwarves hanging out in your dining hall until you're ready to use them. I suggest making a stone stockpile next to your mason workshops so the idle dwarves can haul stuff with wheelbarrows for your masons, otherwise it takes them forever to get the rocks themselves
Last edited by Haethei; Jan 7, 2023 @ 4:14pm
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Date Posted: Jan 6, 2023 @ 6:25pm
Posts: 15