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Be creative annual colouring contests seem to suffice currently
For the bugged professions, get some dwarves in those who will never have a need for martial training, or in the case of miners, cycle them out for fresh dwarves while the legendary miners go military (miner also works as the combat skill for pickaxes, but won't ever give demonstrations, meaning dwarves focus much more on training all the non-weapon skills)
Everyone else is organized in militia squads, sorted by my general professions: "farmers" vs "metal workers" and distributed among 2 squads each. Couples and lovers are usually in the same profession and same squad to have a chance to spend time together. In late game, "craftwarf" milita squads may hop in.
Milita squads receive a short swort, a helmet and a mail shirt to start with and train either continuously 4 of 10 as soon as we have enough hands on deck, or in a scheduled system where the whole squad is on training while the other suqad of the same profession is in civilian jobs.
My Miners are in dedicated squad too, training 1 or 2 months a year. While the others will wear their light uniform off duty, miners and woodcutters won't. They will always change from military to civilan unform because it's hard coded that way. Thus their respective military uniform has a pick or battle axe to train the relevant skill. Keep in mind, you will need double the amount of tools & weapons. If metal supply is an issue, judo trainig is okay too.
I have some single dwarves with dedicated professions: carpenter if it's not my woodcutter, gem cutters / juwellers, a mason if not the miners, and some civilian jobs like mayor, trader, bookkeeper etc. They are in a separate squad.
All my squads train in simple barracks over 2 z-levels with holes in the upper floor and 4/7 water in the lower floor. If they spar and dodge, they will fall into the water, wade to the stairs and level up swimmer skill. That helps a lot with river and cavern lake accidents.