Dwarf Fortress

Dwarf Fortress

Sophtopus Jan 24, 2023 @ 6:39pm
Should I kill visiting criminals on sight?
They even managed to corrupt my Mace Lord Captain of the Guard into stealing artifacts. Both annoying and shameful because I raised that dude from a humble presser man.

I didn't attack them in the past because I didn't want to risk starting a big giant war with humans for no reason.

I locked all but one artifact behind bars in guild halls now. Gotta seal up the new one too.
Last edited by Sophtopus; Jan 24, 2023 @ 6:40pm
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Showing 1-15 of 16 comments
Dain_Ironfoot Jan 24, 2023 @ 7:26pm 
You could just lock them up and throw away the key. Not sure if that will make any difference than just killing them. I always interrogate them first to see what they are up to. I imagine you could set up a way to make them go "missing" near your dungeon cells... "accidentally" drop a drawbridge on them or whatever. :hunted:
Helios Jan 24, 2023 @ 7:35pm 
Originally posted by Sophtopus:
They even managed to corrupt my Mace Lord Captain of the Guard into stealing artifacts. Both annoying and shameful because I raised that dude from a humble presser man.

I didn't attack them in the past because I didn't want to risk starting a big giant war with humans for no reason.

I locked all but one artifact behind bars in guild halls now. Gotta seal up the new one too.
from your own "criminals " i mean dwarves you should know how fast they can get that tag just for brawling from too much wine from tavern keeper you should only kill those guys you actually catch stealing like when your dwarves haul artifacts to them outside.
Dain_Ironfoot Jan 24, 2023 @ 7:47pm 
You can interrogate them first, right when they arrive, to see if they are planning anything so you don't have to wait until it happens.
Terminal Jan 24, 2023 @ 10:24pm 
Just FYI, putting artifacts behind bars means only the value of the room gets raised. They will be virtually invisible to Dwarves, who will not get good thoughts for examining them or get inspired by them. Unfortunately, Dwarves seem to appreciate art with their HANDS, by standing on the same tile as the display.

Also yeah, it is entirely possible for agents to corrupt your Captain of the Guard. Might I suggest stripping them of their title and possessions and expelling them, and hiring a new one?

Note that interrogating criminals on arrival is not a surefire method of preventing this sort of corruption. Criminals can actually corrupt your Captain of the Guard DURING the interrogation - it is a risk inherent to the job it seems.
Last edited by Terminal; Jan 24, 2023 @ 10:25pm
Dogma Jan 24, 2023 @ 11:16pm 
Originally posted by Dain_Ironfoot:
You can interrogate them first, right when they arrive, to see if they are planning anything so you don't have to wait until it happens.
How can you do that? Cant you just interrogate when a Crime has happened already?
The Trashman Jan 24, 2023 @ 11:21pm 
Originally posted by Sophtopus:
I didn't attack them in the past because I didn't want to risk starting a big giant war with humans for no reason.
If you're confident it's a criminal, this shouldn't be an issue. Their parent civ won't care. Just have to make sure they're actually nefarious and not just there to dance.

Usually I don't open up taverns and such to visitors until I'm ready for it, but in the meantime the occasional Grand Lettuce shows up. They're met with a welcome party at the fort entrance, and their corpses are uncermoniously dumped in the river. I've never had any negative consequences from this
McOrigin Jan 24, 2023 @ 11:43pm 
Dumping corpses into the river is pretty stylish, indeed. But on the long run bad for FPS.
Mine a shaft 6-8 levels deep, put a 2x1 raising drawbridge at the bottom, add a locked door.
Connect the drawbridige to a lever and create a 1x2 dumping zone over the 1x1 shaft.
Anything marked for dumping will be thrown down the chute and is ready to get for the trash compactor aka atom smasher.

If you by accident throw anything useful down there, unforbid that item and unlock the door.
If you do other mass dumpings, e.g. for stripping prisoners, pause that dumping zone.

Make the shaft 3x3, depper and make a 3x4 drawbridge if you want to dump living creatures down there. Check out "mass pritting" in the wiki because there are some quirks to it.
The Trashman Jan 25, 2023 @ 12:49am 
Originally posted by McOrigin:
Dumping corpses into the river is pretty stylish, indeed.
I don't tend to worry about FPS death. Running a fort stylishly until it collapses is much more Fun, imo
Argelle Jan 25, 2023 @ 2:17am 
Originally posted by Dogma:
Originally posted by Dain_Ironfoot:
You can interrogate them first, right when they arrive, to see if they are planning anything so you don't have to wait until it happens.
How can you do that? Cant you just interrogate when a Crime has happened already?
Curious too about the answer...
Sophtopus Jan 25, 2023 @ 3:03am 
Originally posted by Dain_Ironfoot:
You can interrogate them first, right when they arrive, to see if they are planning anything so you don't have to wait until it happens.
How do i do this? Whenever i tried the justice menu i can't interrogate anyone because it's empty
Sophtopus Jan 25, 2023 @ 3:08am 
Originally posted by Terminal:
Just FYI, putting artifacts behind bars means only the value of the room gets raised. They will be virtually invisible to Dwarves, who will not get good thoughts for examining them or get inspired by them. Unfortunately, Dwarves seem to appreciate art with their HANDS, by standing on the same tile as the display.

Also yeah, it is entirely possible for agents to corrupt your Captain of the Guard. Might I suggest stripping them of their title and possessions and expelling them, and hiring a new one?

Note that interrogating criminals on arrival is not a surefire method of preventing this sort of corruption. Criminals can actually corrupt your Captain of the Guard DURING the interrogation - it is a risk inherent to the job it seems.

Yeah i know that bars don't help. I've been using them to buff value since I've had artifacts stolen before. At least I've installed the legendary furniture in my dining hall

As for my agents... it pains me that i can't expel. The two agents consists of my best armourer and a mace lord. I will need time train new masters so I'll just have to move and lock up the artifacts until then.
Dain_Ironfoot Jan 25, 2023 @ 7:25am 
Originally posted by Sophtopus:
Originally posted by Dain_Ironfoot:
You can interrogate them first, right when they arrive, to see if they are planning anything so you don't have to wait until it happens.
How do i do this? Whenever i tried the justice menu i can't interrogate anyone because it's empty

Ah yes, I guess you need to have at least one open case or cold case in your justice menu. However, it can be any old tantrum or whatever and you can interrogate anyone for it. Make sure you have a sheriff or captain of the guard, of course. Just don't convict anyone for one of your cases to keep it open so you can interrogate whenever you want. You will get information regarding other things from the interrogation, not just regarding the particular case assigned. You can also use past thefts, etc if you didn't convict anyone for it. Just kill the criminal instead of convicting him to confinement, then interrogate others afterwards whenever a new visitor arrives to see if they are intending to do something nefarious.
Last edited by Dain_Ironfoot; Jan 25, 2023 @ 7:33am
Argelle Jan 26, 2023 @ 3:56am 
Originally posted by Dain_Ironfoot:

(...) You can also use past thefts, etc if you didn't convict anyone for it. Just kill the criminal instead of convicting him to confinement, then interrogate others afterwards whenever a new visitor arrives to see if they are intending to do something nefarious.

How do you decide of the punishement ?!?
For exemple for childs, it's none and there is no way to decide.
For grown up and tandrum, so far I only saw prison time, no capital punishement, and never had to decide.
Dain_Ironfoot Jan 26, 2023 @ 4:44am 
Originally posted by Argelle:
Originally posted by Dain_Ironfoot:

(...) You can also use past thefts, etc if you didn't convict anyone for it. Just kill the criminal instead of convicting him to confinement, then interrogate others afterwards whenever a new visitor arrives to see if they are intending to do something nefarious.

How do you decide of the punishement ?!?
For exemple for childs, it's none and there is no way to decide.
For grown up and tandrum, so far I only saw prison time, no capital punishement, and never had to decide.

Children don't get punished, but you don't decide anyway. It's just built into the system. The dwarves basically decide themselves and sometimes they beat the criminal and injure them.
Argelle Jan 26, 2023 @ 4:46am 
all right... so it's "select squad" + "kill suspect visitor" ? :)
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Date Posted: Jan 24, 2023 @ 6:39pm
Posts: 16