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Also yeah, it is entirely possible for agents to corrupt your Captain of the Guard. Might I suggest stripping them of their title and possessions and expelling them, and hiring a new one?
Note that interrogating criminals on arrival is not a surefire method of preventing this sort of corruption. Criminals can actually corrupt your Captain of the Guard DURING the interrogation - it is a risk inherent to the job it seems.
Usually I don't open up taverns and such to visitors until I'm ready for it, but in the meantime the occasional Grand Lettuce shows up. They're met with a welcome party at the fort entrance, and their corpses are uncermoniously dumped in the river. I've never had any negative consequences from this
Mine a shaft 6-8 levels deep, put a 2x1 raising drawbridge at the bottom, add a locked door.
Connect the drawbridige to a lever and create a 1x2 dumping zone over the 1x1 shaft.
Anything marked for dumping will be thrown down the chute and is ready to get for the trash compactor aka atom smasher.
If you by accident throw anything useful down there, unforbid that item and unlock the door.
If you do other mass dumpings, e.g. for stripping prisoners, pause that dumping zone.
Make the shaft 3x3, depper and make a 3x4 drawbridge if you want to dump living creatures down there. Check out "mass pritting" in the wiki because there are some quirks to it.
Yeah i know that bars don't help. I've been using them to buff value since I've had artifacts stolen before. At least I've installed the legendary furniture in my dining hall
As for my agents... it pains me that i can't expel. The two agents consists of my best armourer and a mace lord. I will need time train new masters so I'll just have to move and lock up the artifacts until then.
Ah yes, I guess you need to have at least one open case or cold case in your justice menu. However, it can be any old tantrum or whatever and you can interrogate anyone for it. Make sure you have a sheriff or captain of the guard, of course. Just don't convict anyone for one of your cases to keep it open so you can interrogate whenever you want. You will get information regarding other things from the interrogation, not just regarding the particular case assigned. You can also use past thefts, etc if you didn't convict anyone for it. Just kill the criminal instead of convicting him to confinement, then interrogate others afterwards whenever a new visitor arrives to see if they are intending to do something nefarious.
How do you decide of the punishement ?!?
For exemple for childs, it's none and there is no way to decide.
For grown up and tandrum, so far I only saw prison time, no capital punishement, and never had to decide.
Children don't get punished, but you don't decide anyway. It's just built into the system. The dwarves basically decide themselves and sometimes they beat the criminal and injure them.