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The first is this - when the ice melts, if the floor is natural, what happens is it turns from a dry tile into a DAMP tile. I have no idea if being exposed to a damp tile is enough to turn lava into obsidian - it seems weird and it would be new to this version of the game if so - but melting ice does not fall across Z-levels. It just turns into a 7/7 tile of water on the spot, so there's no reason for it to place water in the channel below.
On the other hand - if the floor of the river is constructed - what might be happening is it gets DESTROYED when the water freezes, and then when heated it results in there being no floor between the river and the lava channel. I am pretty sure this is not the case - I think even in this scenario the ice would leave behind a patch of furrowed ground rather than destroying it entirely - but it's the only other thing I can think of.
More information would be helpful.
xrrrx
fffff
xlllx
x= blocks
r=river
f=floor
l=lava
I constructed it in the winter and the first time it worked fine even though the surface didn't thaw, the actual tile itself was water. The second winter when I already had the lava under the river when it started to freeze was when I started having problems. maybe it's the floor tile on top that fell? I found out about it because I was getting 'cavern collapsed' messages IIRC.
Then I promptly overwrote the autosave after that immigrant wave just a little bit ago trying to get back to the point I had my lava problem with my first fort. Fort autosaves really should be separate, I'm just a mite salty right now.
if you build a block under a river, when you remove it, the floor above disappears too.
a feature i've used numerous times.
THREE of them, including the legendary stonecrafter who was a normal dwarf last time.
Yes, I remembered to save this time too.