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The dorfs will eat cats....but they'll only eat halal cats
It might be possible to create a corpse/dump stockpile in one that is directly linked to the Butcher and then haul the corpses there... maybe? Let them drag it here, then delete the dump/unforbid it?
It's more about the process of how a hunted animal gets to the butchering workshop. I tried to indicate that I was not sure of the area it had to be taken to, just that specific jobs had to be triggered to yield that result, that's all.
Can an animal corpse that was not "hunted" be butchered? If so, how does that work? I know that FB's/similar can be butchered, but I'm not sure of that process either.
If the corpse is outside that short radius, you have to create a task manually, and it will be found and butchered just as well.
https://dwarffortresswiki.org/index.php/Butcher#Butchering
So, if a refuse stockpile was put within 20? (edit) tiles of a Butcher (OR they were otherwise within that range from the butcher) and, under standing orders, gather refuse was enabled and dorfs could gather the corpses and take them to that stockpile fast enough, and the butcher wasn't overloaded, then... the corpses should be expected to be butchered before they rotted as long as they were of the allowed type? (As I interpret it, at least.) :)
I think most of the issues I've had with non-hunted corpses not being butchered were due to them being out of range. I haven't had any miasma issues around my butchers, which leads me to believe they're at least getting the jobs done before a corpse could rot. (I assume)
On "Manually" - Would that be using the Tame animal butchering feature or some "corpse specific" option in a dialogue? (like "click to send to the butcher" sort of thing?)
Manually is clicking on the butcher's shop and clicking "butcher an animal".
Thanks! (Never used that feature, just always butchered from the pet/animal dialogue.)