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The learning curve's not too bad really. You can learn the basics of food and drink production, making dwarves happy, and setting up a military or trap defense in the first hour of play - now you have a self sustaining defensible fortress and then you're pretty much free to experiment with whatever systems you like. It's more of a colony sandbox than it's contemporaries, which play more like a tower defense or hold-out-long-as-you-can sim.
You don't have to lose. Many colonies do not lose; but rather should be abandoned due to heavy losses, a major screw-up (whoopsy my whole fort is flooded lol), or simply wanting to do it better or different next time. I can only count on my own two hands the number of times I've seen the defeat screen in 12 years.
Ultimately, on the fence buyers are at risk of disappointment. To some, the game is not worth 30 dollars, but to some it's worth much more. I can't say for sure which you'd be. I'd suggest trying the free version, playing for a bit, and if you'd be interested in a more streamlined version, picking this up.
But it's also worth saying, the game is 2 guy's lifelong megaproject ambition, 20 years down and 30 to go, so it's very probably free updates for the rest of our human lifespans. Not a bad $30 spent in my opinion lol.
The state of the steam version is arguably worse than the free version with Lazy New Pack, for many reasons.
No.
BUT. What you said, agreeable. The negative reviews, however, are mostly veterans players disappointed with the steam release because things have been changed or moved or taken away entirely. I don't think they're massively applicable to new players who don't have the context of the old version, but they are serious concerns. Ones which I hope are addressed.
I would agree with Juez. The Steam version is still lacking a lot features and some of the new methods of handling things (labours and stairs) are not properly implemented.
Currently in this version, stairs are locked to a minimum spanning of 2 elevations which doesn't let you modify a single stair without being forced to build a second one, which makes you do an extra step to cancel the second construction. This is a nuisance whenever you want to change an up/down stairs to an upstairs or downstairs.
Also a lot of labours in the new labour management system are missing and must be manually defined, which are hard to relate with the current custom symbols (I, II, III, etc). When you have 10+ Custom labours, it gets hard to know which icon represents which job.
But I am confident they will improve everything overtime.
It's also like many sandboxes lacking in concrete goals, so if you like game like Minecraft were you set goals for yourself you will like it, but if you prefer being given a series win conditions and a satisfying conclusion this isn't your game. Your fortress isn't guaranteed to lose but if you do too good you will crave challenge and likely retire your fortress for a new one. Because of the rich content and complexity, the replayability makes this constant fresh start playstyle rewarding.
At the moment it's also a bit unstable. I've first hand had a couple game breaking bugs and crashes. If this sounds like your kind of game, maybe wait until next patch.
To let people know there is a better version of the game for free, and that this version is not worth the 30 bucks, and to express disappointment that the litany of long standing issue in the game were not addressed before the steam release, making the steam release feel like someone put a fresh coat of lipstick on a broken pig at a 30 dollar price tag.
Play the free version, use LNP, and wait and see if any of the pre-exisiting bugs in the game are fixed, let alone the new ones introduced before you buy it.
A good example is stairs, which work just fine but people have fabricated this telephone-game myth about them being extremely broken.
By that logic I'm getting infinite value out of free games and have the oppertunity to make another short title worth millions just by replaying it over and over. You just can't (and imo. shouldn't) advertise the game to new people like that.