Dwarf Fortress

Dwarf Fortress

['w'] Dec 14, 2022 @ 11:25am
wood - charcoal (storage ?)
So I finally want to build a lorrytrail from my tiny woods to a storage

3 Woodburner -> charcoal (where is it in the storage position?)

3 Smelter charcoal + coalstone -> coal ....

3 Metalsmiths ore+coal

ration is 1:1:1? regarding workshops?
< >
Showing 1-12 of 12 comments
Mountain King Dec 14, 2022 @ 11:25am 
Coal is considered a Bar.
['w'] Dec 14, 2022 @ 11:27am 
I'm missing something don't you need charcoal and a coalstone to get coal? damn coke
Last edited by ['w']; Dec 14, 2022 @ 11:28am
graalGGTV Dec 14, 2022 @ 11:28am 
You need that in order to get coke, but you can smelt metals with charcoal no problem
['w'] Dec 14, 2022 @ 11:30am 
Originally posted by graalGGTV:
You need that in order to get coke, but you can smelt metals with charcoal no problem
producing 3 coke (net gain of 2 fuel) ... this one must hold true or?

3 coke for 2 cole?
Mountain King Dec 14, 2022 @ 11:30am 
Originally posted by wilb 🐈🍷♫💤:
I'm missing something don't you need charcoal and a coalstone to get coal?

So charcoal is what you get when you burn wood, and coke is what you get when you process the mineral forms of coal. For most intents and purposes, they are the same thing. But processing mineral coal is a lot more efficient than burning wood for it, and Elves won't like coal that came from a burnt tree.
Last edited by Mountain King; Dec 14, 2022 @ 11:30am
['w'] Dec 14, 2022 @ 11:31am 
thx all, mixed it up

Charcoal coal bar? and coke coal block?
Last edited by ['w']; Dec 14, 2022 @ 12:00pm
['w'] Dec 14, 2022 @ 12:06pm 
Very confusing, I still don't get it same with the screw pump, components are named differently at least this one I was able to look up

wiki
"There is currently no way to distinguish between "charcoal" and "coke" when designating stockpiles."

alright what a miss, so there is no way to tell my dwarfs how to handle it
Last edited by ['w']; Dec 14, 2022 @ 12:20pm
Astraneia Dec 14, 2022 @ 3:14pm 
Charcoal and coke are both a [bar of coal]. The wood log to make charcoal in a wood furnace is obviously a log.
The bituminous coal and lignite (which can be make into coke at a furnace) are both economic stones.

So to store your fuel (doesn't matter if it's charcoal or coke) you make a bar stockpile for coal. Don't forget to create bins, so one tile of stockpile can store more than one bar of fuel.
['w'] Dec 14, 2022 @ 3:20pm 
Originally posted by Astraneia:
Charcoal and coke are both a [bar of coal]. The wood log to make charcoal in a wood furnace is obviously a log.
The bituminous coal and lignite (which can be make into coke at a furnace) are both economic stones.

So to store your fuel (doesn't matter if it's charcoal or coke) you make a bar stockpile for coal. Don't forget to create bins, so one tile of stockpile can store more than one bar of fuel.
The answer is, it does matter and you've to tell the storage 1 to take the charcoal (coal) from the charcoal woodburner workshops and tell the smelter to place the coke (coal) into storage 2 and tell storage 2 to give their coal to the metal crafting workshop, this is the only way
Jessilyn Dec 14, 2022 @ 3:29pm 
Charcoal and coke are functionally identical, both serving as fuel for smelters, forges, and other fuel-consuming workshops.

Charcoal is made from logs at a wood burner, with one logs producing one bar of charcoal. Coke comes from processing a either Bituminous Coal or Lignite in a smelter, consuming one unit of fuel and one unit ore, and producing five (if using lignite) or nine (if using bituminous coal) bars of coke.
Sinclair Dec 14, 2022 @ 3:56pm 
If you have lignite and/or bituminous coal, what you want to do is build the wood burner and make a single bar of charcoal. Then make a dedicated smelter and add the 'make coke from lignite/bituminous coal' task(s) on repeat. The dwarves will use the bar of charcoal to smelt coke, with a net gain, and then you can use the resulting coke as fuel to produce more coke out of the two.

This smelter will only ever produce fuel, so it can take from and give to anywhere. If you want to assign stockpiles, the output stockpile for this furnace should also give to it, and a dedicated coal stone stockpile should also give to it.
Last edited by Sinclair; Dec 14, 2022 @ 3:59pm
Astraneia Dec 14, 2022 @ 6:34pm 
Originally posted by wilb 🐈🍷♫💤:
Originally posted by Astraneia:
Charcoal and coke are both a [bar of coal]. The wood log to make charcoal in a wood furnace is obviously a log.
The bituminous coal and lignite (which can be make into coke at a furnace) are both economic stones.

So to store your fuel (doesn't matter if it's charcoal or coke) you make a bar stockpile for coal. Don't forget to create bins, so one tile of stockpile can store more than one bar of fuel.
The answer is, it does matter and you've to tell the storage 1 to take the charcoal (coal) from the charcoal woodburner workshops and tell the smelter to place the coke (coal) into storage 2 and tell storage 2 to give their coal to the metal crafting workshop, this is the only way
If you have access to "coal stones" to make coke, you will just need one charcoal to start the process. You can use coke to make more coke from the stoney coal.
There's no need to always use charcoal to make coke.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 14, 2022 @ 11:25am
Posts: 12