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Why make the game revolve around that aspect though, when it's already 50% automated away? Why not just take it to the logical conclusion?
If you order your dorfs to put down a chair, that's different from make a chair.
So if they don't have one, they will shrug their shoulders and tell you.
Do you really want to scroll through all possible options of material (some of which might need fuel or a specific workshop you might be missing) each time you put something down?
That's indeed what the manager's work orders are for. Just have "common" items in your stockpile and have an order to make a new one of those, when there's fewer than X stored.
I do this for: Beds, Thrones, Doors, Cabinets, Tables, coffers, statues, mechanisms and coffins, specified to be made of rock (beside the beds obviously). Most of those I create when there's fewer than 2.
I usually set up automated orders for beds, booze, simple meals, doors, spare clothing, fuel, metal bars and stone blocks.
Give it some time, they are working on DFHack for the steam version but there's a lot of changes they have to account for.
Work orders are great, but setting up hundreds isn't. Why would I set up "build rock throne" when I can just say "make and place rock throne of any material"
It's really just that simple. Work orders should be an extra to this system, and not the focus, it's just backwards