Dwarf Fortress

Dwarf Fortress

Is it possible to resettle/relocate after embarked?
So, i’m wondering is it possible to resettle dwarfs to a new embark zone just like in Rimworld or we’re stuck in just first embark zone?

Thanks!
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Showing 1-14 of 14 comments
Aida Dec 14, 2022 @ 6:38am 
Not really, you are stuck with the location you got.
BlackSmokeDMax Dec 14, 2022 @ 6:40am 
Mostly stuck. You can start a new embark in the same world, but it will be a new batch of dwarves starting it. While you can send out raids, they aren't handled similar to Rimworld, at least not yet. I wouldn't be surprised if this changed in the future, as the game is only roughly half done.

I think there is a chance that dwarves from your first embark could end up showing up at your new fort though as that fort would now be part of the world and being tracked as history.
Originally posted by Puciek:
Not really, you are stuck with the location you got.
Got it, thanks! That would be great thing to have…

Do you know any info on planning this feature in future btw?
Aida Dec 14, 2022 @ 6:44am 
Originally posted by Pops:
Originally posted by Puciek:
Not really, you are stuck with the location you got.
Got it, thanks! That would be great thing to have…

Do you know any info on planning this feature in future btw?
Nope, not in any near future which means 3-5 years.
Originally posted by BlackSmokeDMax:
Mostly stuck. You can start a new embark in the same world, but it will be a new batch of dwarves starting it. While you can send out raids, they aren't handled similar to Rimworld, at least not yet. I wouldn't be surprised if this changed in the future, as the game is only roughly half done.

I think there is a chance that dwarves from your first embark could end up showing up at your new fort though as that fort would now be part of the world and being tracked as history.

Thanks!

Hopefully we will get this feature some day or year… :cozybrawlhalla2:
Teemo Dec 14, 2022 @ 6:45am 
You can only ever be playing in one embark zone at a time, however you can leave your fort anytime you want and go create a new site. If you retire a fort, you can take it back over later (if it survived), and if you abandoned it/got wiped out/it died after retiring you can also go and reclaim these fallen forts if you'd like. Regardless of what you decide though, time passes for the whole world whenever you are playing, so if you have multiple sites you are bouncing around in 1 world, the site might not be the same as you left it.

If you want to play multiple different types of forts and have them stay how you left them, you need to create multiple worlds. Right now I think I have 4 worlds created myself. 1 for my series I'm sharing online, 1 for just building random tutorial videos, 1 for my daughter playing her fort and 1 for my personal fort.
Originally posted by Teemo:
You can only ever be playing in one embark zone at a time, however you can leave your fort anytime you want and go create a new site. If you retire a fort, you can take it back over later (if it survived), and if you abandoned it/got wiped out/it died after retiring you can also go and reclaim these fallen forts if you'd like. Regardless of what you decide though, time passes for the whole world whenever you are playing, so if you have multiple sites you are bouncing around in 1 world, the site might not be the same as you left it.

If you want to play multiple different types of forts and have them stay how you left them, you need to create multiple worlds. Right now I think I have 4 worlds created myself. 1 for my series I'm sharing online, 1 for just building random tutorial videos, 1 for my daughter playing her fort and 1 for my personal fort.

Yeah, i know about multiple forts but it’s lacking of integrity or something like that.
I mean, it would be nice to create caravan grab your staff and dwarfs and just relocate to a new place if you messed up your first or ran out of resources.
It could be tedious at some point to start all over again with 7 dwarfs from scratch (imho).

P.S.
And yeah i know about “losing if fun” but still… :)
Last edited by Генерал Фекалис; Dec 14, 2022 @ 6:57am
Teemo Dec 14, 2022 @ 7:09am 
Originally posted by Pops:
Originally posted by Teemo:
You can only ever be playing in one embark zone at a time, however you can leave your fort anytime you want and go create a new site. If you retire a fort, you can take it back over later (if it survived), and if you abandoned it/got wiped out/it died after retiring you can also go and reclaim these fallen forts if you'd like. Regardless of what you decide though, time passes for the whole world whenever you are playing, so if you have multiple sites you are bouncing around in 1 world, the site might not be the same as you left it.

If you want to play multiple different types of forts and have them stay how you left them, you need to create multiple worlds. Right now I think I have 4 worlds created myself. 1 for my series I'm sharing online, 1 for just building random tutorial videos, 1 for my daughter playing her fort and 1 for my personal fort.

Yeah, i know about multiple forts but it’s lacking of integrity or something like that.
I mean, it would be nice to create caravan grab your staff and dwarfs and just relocate to a new place if you messed up your first or ran out of resources.
It could be tedious at some point to start all over again with 7 dwarfs from scratch (imho).

P.S.
And yeah i know about “losing if fun” but still… :)

I agree, it would be fun to be able to essentially craft an embark from your current fort and stock it with whatever you want to go settle a new place. I would love if a feature like that is added at some point. It could also be a way to flee from a danger too great for you, like something out of Middle Earth, a fire drake from the north shows up and the dwarves take what they can pack together and move to a new location, hoping to someday return to slay the beast.
Originally posted by Teemo:
Originally posted by Pops:

Yeah, i know about multiple forts but it’s lacking of integrity or something like that.
I mean, it would be nice to create caravan grab your staff and dwarfs and just relocate to a new place if you messed up your first or ran out of resources.
It could be tedious at some point to start all over again with 7 dwarfs from scratch (imho).

P.S.
And yeah i know about “losing if fun” but still… :)

I agree, it would be fun to be able to essentially craft an embark from your current fort and stock it with whatever you want to go settle a new place. I would love if a feature like that is added at some point. It could also be a way to flee from a danger too great for you, like something out of Middle Earth, a fire drake from the north shows up and the dwarves take what they can pack together and move to a new location, hoping to someday return to slay the beast.

Yep! That’s exactly what i’m talking about!
Testikles Dec 14, 2022 @ 7:34am 
Well, that sounds a bit like a mix of fortress and adventure mode, and since adventure mode is on the way there is maybe a chance. If you have the time you could post the suggestion in the official forum. I think it would add a nice layer to the game, but it may be that the implementation is difficult due to the way chunks and history are generated. Then again I'm not the devs, so what do I know...
Last edited by Testikles; Dec 14, 2022 @ 7:34am
Basterbane Dec 14, 2022 @ 7:46am 
Would be a great feature for when your fort is doomed, but you don't want to loose those good dwarfs or when your fort has achived everything you wanted.

Tie it to noble positions. Barons and above could send scouting parties and establish hillocks. Mountainhome status would let you send new embarks with option to play as them.
Sending merchant caravans could also be fun.

Smooth transition between fort and adventure mode too?
Mr. Shaggnificent Dec 14, 2022 @ 8:05am 
Take notes, abandon the 'failed' fort, then use the notes to recreate the dwarfs you want to keep with the custom embark. Don't forget to pick the same civilization as the old one.

Otherwise, it sounds like what you really want is easier start. More dwarfs, with higher skills, and/or more starting supplies?
Teemo Dec 14, 2022 @ 8:07am 
Originally posted by Basterbane:
Would be a great feature for when your fort is doomed, but you don't want to loose those good dwarfs or when your fort has achived everything you wanted.

Tie it to noble positions. Barons and above could send scouting parties and establish hillocks. Mountainhome status would let you send new embarks with option to play as them.
Sending merchant caravans could also be fun.

Smooth transition between fort and adventure mode too?

Hmm, transition between fort and adventure would be really neat. So imagine if it worked like this:

1) After you become a barony you can at any time decide to "retire" your fort by creating a new embark. It requires you designating a room that has access to the outside and you assign supplies to the room. It will have a total weight assigned, so you have to build enough carts to carry the assigned weight, animals to pull carts etc. You also can designate 7 dwarves per cart and maybe a total limit of 3 carts. You also designate 1 dwarf that is the expedition leader.

2) when you are happy with the designations, you can release the dwarves for their journey, they load up the carts, the designated dwarves travel to the carts and they all move off the side of your screen. As they leave the side of the screen, your fort saves and is retired and you enter adventure mode in direct control of only the expedition leader that you assigned in step 1. All other dwarves and animals are your followers and will travel with you wherever you go.

3) You play in adventure mode, wandering wherever you want, having to face whatever challenges show up along the way. Whenever you're in a location that is the legal center of a 4x4 embark (or whatever size you set in the embark selection screen that will need to be added to adventure mode), you can hit "settle here" and the game saves, adventure mode ends and a fort is loaded up. Instead of just 2 weeks passing, the amount of time that would have passed is however long it took you to find this spot.

4) Now the new fort is just like starting a fort in fortress mode other than you have whatever survived the journey and your world map is the same map that you had when you left your previous fortress (with any updates that happened during adventure mode).
Basterbane Dec 14, 2022 @ 8:28am 
Yeah. Thats about how I imagine it. Deciding to evacuate or just set up new fort you'll pack up and go to adventure mode (trade depot like workshop to get it all ready with carts and pack animals). You can go treasure hunting, vanquishing evil and other things and at any point you can hit a button to prepare embark - takes you to world screen you see when embarking in fort mode right now, but only let's you choose where to settle. You already got your people and supplies. You might still only get a destination on the adventure mode map and when you reach it establish a new fort.
Setting up carts might be a bit troublesome so this way of embark might limited to pack animals only.

I think you can already establish settlements in classic adventure mode and then reclaim them in fortress mode.

Are you familiar with classic adventure mode? You can establish a party of adventurers. You could get a group of sloth people adventurers move into your fort and retire them there. In fort mode they then would petition for citizenship.
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Date Posted: Dec 14, 2022 @ 6:37am
Posts: 14