Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
You can buy bags of sand from traders, though they don't bring much and it can be expensive
Look carefully at you mountain/hill faces, outside your fortress, and see if you find those patches. Then you can either send your dorfs over there or dig an internal tunnel reaching the spot. Either way, the "sand source" area is not an exploratory tool, but a literal marker of where your people should collect sand. It needs not to be large, a couple squares should suffice, but it must include at least one floor or wall made of one the sand types. Always include at least one wall tile, since sand floors will sooner or late get covered with some sort of grass or moss.
https://dwarffortresswiki.org/index.php/DF2014:Sand
Nice trick.
You take one floor tile of loamy sand (not sand collectable) and cave-in it atop a clear tile (stone) and presto one sifted clear tile of sand (type specific to biome) will appear below. *some FUN
*Cave-ins, even controlled ones might be slightly hazardous to dwarf health. Fully armored miner mitigates fun aspects, if you must.