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It's not foolproof since they climb now, but it'll get you most of the way.
https://www.youtube.com/watch?v=LYw2go17SqI&ab_channel=Blind
Early on, I like to produce a bunch of mechanisms and make cages. I also get my carpenter to make spiked wooden balls and 3 or 4 of those in a weapon traps. Then I have a mix of weapon and cage traps by my entrance
Enemies can get past traps and doors, but a raised drawbridge is invincible to them.
You need mechanisms, then:
-Build the bridge from the build->constructions menu. You want to pick a direction that will block access when raised. If you have a corridor running east<->west, the you want it to raise to the left or right and be wide enough to fill the corridor
-build a lever somewhere your dwarves hang out
-link the lever to the bridge from the lever's menu, like a workshop
-once it's linked, pulling the lever should raise the drawbridge, pulling again should lower it
Option 2. dig stairs down then make a hallway. build a lifting bridge, boom you are sealed and they can't break it. safe for now.
option 3. Make a lava moat and walls, have pressure plate infront of decoy bridges so only 1-2 make it across and the rest fall ( make sure bridge is retractable. hard to setup but fun watching goblins burn in lava
Anything that slips in gets smashed to pieces by 8 hammerdwarves
Also when your hallway is 2 tiles high you can have a room with fortifications or wall grates filled with crossbowmen. When the attacker is trapped between the bridges you can open the grates and unleash fire on them. I like grates here because you can link them to levers and block line of sight, if your enemy is ranged you can close them at will. You also need backup plans for extremely powerful creatures you dont wanna deal with at all