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Further on to this: Open up the character screens and look at the "unmet needs" section and start with the ones in yellow.
At least there they can discuss their grievances in a controlled environment without punching someone who's still happy.
One thing I was sure to do was add temples to the big religions. For the rest I put a large generic temple in with no deity selected for focus. Is there a better way to go about things?
Ruined fortress is problematic, since what ended it is still probably there, and reclaiming it also makes it harder since the fortress has a lot of wealth created - accelerating difficulty.
Nothing to stop you sending an adventurer into a ruined fortress (with a squad of hirelings or some of your own geared adventurers) and loot the artifacts, or clear it out.
This is how Classic works. Persistent world.
If there are any "important" dwarfs in the horde of riotous layabouts, you can try saving them from their foul mood by clearing out their list of needs and exposing them to high levels of positive stimuli (free time,taverns, temples, high quality food and furniture) to pull them out of their funk, preferably isolating them while you do so. Just be mindful that depending on how close they are to going nuts, it may take months or years to stabilize them.
Any unimportant dwarfs should be sealed up, drowned, burnt, stabbed, dropped from great height, crushed, sent out to seek glory (or other accomodations), or something else equally appropriate to the situation.
My current "Fun is Mandatory" fort is currently experiencing maximum happiness except for one miserable bastard of a dwarf who was the original stoneworker for the expedition, who has several unmeetable needs. The fort often has to do without several key dwarfs for months at a time as I work to pamper his grouchy ass. I'd have hammered him years ago if he didn't have a bunch of legendary skills. I may yet, as not having fun is still illegal.
Hi, you've found Dwarf Fortress. You're in a death spiral right now, at the top.
Generating wealth doesn't make your dwarves happy. Making your dwarves happy generates wealth. Check the dwarves, a lot. They will tell you what is wrong.