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A strong positive element is Mist from a waterfall which will drastically improve the overall condition of happiness in your fort.
Acquiring items is about every dwarf wanting to posses things like food, clothing etc. They will drag it to their room then its 'acquired'.
You also want to have them eating great food and drinks and upping all decorations in places where they walk a lot. F.e. some nice statues in a carved out hallway then designate traffic so everyone goes through there, having some mist there, does wonders. A library with scholars will make them discuss things and sometimes discover things , write it down and scribes will make copies of it, providing them stuff to read, which also generates good thoughts. But its just one of the many ways to diversify their shedule.
http://dwarffortresswiki.org/index.php/Needs
This slows stuff down a bit tho in general cause they'll drill whenever they want, as a bonus it makes them REALLY good at strangling ravens.
Lol, fulfilling their needs. The easiest way is to have a temple and a tavern and a barkeep, as that fills quite a few needs.
It's not as easy as "Just make the fort nice". It used to be.
I set stone crafting to all, because it's a good way to make sure everyone fills that 'wants to create' need, and like, who cares about rocks lol.
You also kind of need to avoid traumatic things happening? lol.
Turn off refuse hauling and burial for children. You can also make a custom labour just for refuse and only sign it to a couple dwarves, to stop everyone from seeing corpses all the time.
Use a combination of focused labours and general labours to ensure everything gets done, but everyone gets lots of downtime.
Unless you're really into micro, you can ignore a couple, like the martial training.
The meals need to be high quality and/or contain one of their preferred ingredients. Value is way easier than the ingredients. Make lavish meals (there's no reason to make fine meals in this game tbh) and just get the highest value ingredients you can find. Cheese is valuable and easy to get, honey is great if you use my mod to make the bee industry more worthwhile
"Doing something creative" is "create or perform any artistic work", which might include things like poetry/singing at a tavern or possibly engraving, making statues etc, hard to say but I think the tavern is a safe choice anyway
Fighting can be solved with literally any type of fighting, put them in a squad and tell them to beat up a goat or something?
"Acquire an item" happens automatically when a dwarf hauls a trade good to a stockpile, make a bunch of trade goods and whoever is idle will be hauling them
Tl;dr: let your dwarves be idle in a tavern sometimes, also check this page
https://dwarffortresswiki.org/index.php/Need
I think that will solve the creativity problem.
There's so much wall and floor to be engraved that they can easily just be allowed to go nuts with the engraving grafitti and it can be at a lower priority.
Not sure why you don't have pig tails because you can bring seeds for those with you and grow them underground. But you shouldn't really need new clothes for 2 years or so.
Bring chickens or peafowl to get tons of eggs for food. Cook lavish meals once you have a small stock of easy ones and lots of food. If you let the poultry breed out of control you can slaughter tons of them (starting with 95% of the roosters) for lots of leather.
Buy all leather and cloth plus random plants, seeds, and meat from caravans.
Mass produce rock mugs and rock crafts. Just one dwarf working full time on trinkets can buy up all leather, cloth, meat, and seeds from caravans and give the others plenty of trinkets to possess.
Libraries would help but are not the easiest first thing to get going.
Mist generators aren't super hard but are helpful.
https://dwarffortresswiki.org/index.php/Mist#Generating_Mist
https://dwarffortresswiki.org/index.php/Stress
You don't have to replace every item of clothing. As long as they have trousers shirts and shoes you are good. Cloaks and hoods are nice, but not mandatory. Their bad thoughts from wearing tattered socks will go away when the socks rot off their body. This should only happen 1 time to each migrant wave/new arrival, as long as you aren't making socks and mittens and loincloths and the other nonsense.
some of them will tend to slide down the sulking mentality
they need some special care and follow up to find a suitable role
https://steamcommunity.com/sharedfiles/filedetails/?id=2912715592
The primary effect of unmet needs is lower productivity when working, although there may be a few positive and negative thoughts associated with them as well.
From what I understand, and I could be wrong, but dwarves socially interact only non-diagonally, also each table can only serve one chair, so instead of [chair - table - chair - space - chair - table - chair] if you change it to be one wider you can do (table - chair - chair - table - table - chair - chair - table) to maximize their social interaction. Since starting that I get way more marriages and a less lonely moods. I also read that you should leave a 5x5 space for dancing, which I have seen them use.