Dwarf Fortress

Dwarf Fortress

FUN with Magma! (and other questions)
Returning and really rusty DF player here with a few questions regarding MAGMA.

How do you all prefer setting up your magma smelters and forges? Do you just dig to the magma ocean and just slap them down and call it a day? or do you make those fancy pumpstacks to get it into a room near the surface of your fortress?

I've been thinking of doing the latter in my next playthough though I was also wondering if it was possible to just dig a deep shaft that drops ore to the bottom of the world where all the magma smelters along with the forges are, but I'm worried it will splatter a dwarf or two if any of them go to haul it, would having a hatch hooked up to a lever or something stop this from happening?

And say if I want to transport the metal products back upwards, would minecarts work well for that? they are something I've never really bothered with since I've heard many mixed opinions on their effectiveness.

Other than that, what are some other FUN ideas with magma I could do? Once I've properly figured it out I was thinking of trying to build a magma moat for once as a personal milestone or build these tube/pillars of glass with magma in a giant dining hall (if such a thing is even remotely possible, I don't recall there being any magma proof glass iirc) or a giant bowl of the stuff in the centre or a dining hall.

Also how do I stop floodgates getting pushed by the magma? I've made em out of magma proof materials yet they keep getting deconstructed, is it due to the mechanism? does it also have to be magma proof too?

And finally and not really on topic, but how would one go about building a hanging clump of blocks in the shape of a hammer or anvil thats attached to the ceiling via chains? I recall a story back in the day about someone squashing the king of the dwarves with it after finding out they were a vampire the whole time and pulling some fancy switch to cut the chain to crush them in their throne room.

Any other FUN and fancy ideas are greatly appreciated!

Cheers!
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Showing 1-7 of 7 comments
jeetrix Jan 4, 2023 @ 6:20am 
all components on the magma containing cells should be magma proof
Holyvision Jan 4, 2023 @ 6:22am 
Originally posted by Angl0:
Returning and really rusty DF player here with a few questions regarding MAGMA.

How do you all prefer setting up your magma smelters and forges? Do you just dig to the magma ocean and just slap them down and call it a day? or do you make those fancy pumpstacks to get it into a room near the surface of your fortress?

I've been thinking of doing the latter in my next playthough though I was also wondering if it was possible to just dig a deep shaft that drops ore to the bottom of the world where all the magma smelters along with the forges are, but I'm worried it will splatter a dwarf or two if any of them go to haul it, would having a hatch hooked up to a lever or something stop this from happening?

And say if I want to transport the metal products back upwards, would minecarts work well for that? they are something I've never really bothered with since I've heard many mixed opinions on their effectiveness.

Other than that, what are some other FUN ideas with magma I could do? Once I've properly figured it out I was thinking of trying to build a magma moat for once as a personal milestone or build these tube/pillars of glass with magma in a giant dining hall (if such a thing is even remotely possible, I don't recall there being any magma proof glass iirc) or a giant bowl of the stuff in the centre or a dining hall.

Also how do I stop floodgates getting pushed by the magma? I've made em out of magma proof materials yet they keep getting deconstructed, is it due to the mechanism? does it also have to be magma proof too?

And finally and not really on topic, but how would one go about building a hanging clump of blocks in the shape of a hammer or anvil thats attached to the ceiling via chains? I recall a story back in the day about someone squashing the king of the dwarves with it after finding out they were a vampire the whole time and pulling some fancy switch to cut the chain to crush them in their throne room.

Any other FUN and fancy ideas are greatly appreciated!

Cheers!

Have you played any embarks on volcanos? I love playing on volcano maps, you get easy access magma and great materials right at the higher z-levels, so when you hit caverns/etc you can be really geared out. Just have to move quick with the security as your generated wealth will rise quick because you'll hit aluminum/plat/silver/etc more often than normal. They never erupt/explode in DF but their "volume level" will rise and fall some over time, so you'll want to do an aquifer/cistern like setup to pull from the side and not the top (if that makes sense).

One of my favorites I build my entrance over the top of the volcano using two bridges. Many an elf didn't wear SPF 1000000 and got too crispy. :gorlak:

As to hanging blocks, are you talking about the hanging rock trap you can build? It's a type of trap option. I just chain up 2x war dogs at every main access/entrance/etc and they'll "detect" any vampires or intruders automatically. As soon as you see a "blue" dwarf, I tend to just banish them.

For more !fun! with vamps, you can also assign them to be your bookkeeper and chain them with a gold chain up in a room with a bed, desk, and chair. Presto, you have an immortal book-keep that is enslaved for you forever.
Last edited by Holyvision; Jan 4, 2023 @ 6:30am
GrooveCrusader Jan 4, 2023 @ 6:30am 
Originally posted by Holyvision:
Originally posted by Angl0:
Returning and really rusty DF player here with a few questions regarding MAGMA.

How do you all prefer setting up your magma smelters and forges? Do you just dig to the magma ocean and just slap them down and call it a day? or do you make those fancy pumpstacks to get it into a room near the surface of your fortress?

I've been thinking of doing the latter in my next playthough though I was also wondering if it was possible to just dig a deep shaft that drops ore to the bottom of the world where all the magma smelters along with the forges are, but I'm worried it will splatter a dwarf or two if any of them go to haul it, would having a hatch hooked up to a lever or something stop this from happening?

And say if I want to transport the metal products back upwards, would minecarts work well for that? they are something I've never really bothered with since I've heard many mixed opinions on their effectiveness.

Other than that, what are some other FUN ideas with magma I could do? Once I've properly figured it out I was thinking of trying to build a magma moat for once as a personal milestone or build these tube/pillars of glass with magma in a giant dining hall (if such a thing is even remotely possible, I don't recall there being any magma proof glass iirc) or a giant bowl of the stuff in the centre or a dining hall.

Also how do I stop floodgates getting pushed by the magma? I've made em out of magma proof materials yet they keep getting deconstructed, is it due to the mechanism? does it also have to be magma proof too?

And finally and not really on topic, but how would one go about building a hanging clump of blocks in the shape of a hammer or anvil thats attached to the ceiling via chains? I recall a story back in the day about someone squashing the king of the dwarves with it after finding out they were a vampire the whole time and pulling some fancy switch to cut the chain to crush them in their throne room.

Any other FUN and fancy ideas are greatly appreciated!

Cheers!

Have you played any embarks on volcanos? I love playing on volcano maps, you get easy access magma and great materials right at the higher z-levels, so when you hit caverns/etc you can be really geared out. Just have to move quick with the security as your generated wealth will rise quick because you'll hit aluminum/plat/silver/etc more often than normal. They never erupt/explode in DF but their "volume level" will rise and fall some over time, so you'll want to do an aquifer/cistern like setup to pull from the side and not the top (if that makes sense).

One of my favorites I build my entrance over the top of the volcano using two bridges. Many an elf didn't wear SPF 1000000 and got too crispy. :gorlak:

As to hanging blocks, are you talking about the hanging rock trap you can build? It's a type of trap option.

Oh yeah absolutely, though volcanos that are inland are very rare for me sadly, the custom map settings tend to be a pain in the ass to get right.

Nope! I'm referring to building a bunch of walls and carving around them with a chain attached the ceiling, something like this:

X = empty space

______ <-- ceiling
I <-- chain
H
XXXH
XXXH <-- the hammer handle
XXXH
HHHHHH <-- the hammer (made of walls of iron/steel/gold)
HHHHHH

e <--- elf

I could be fully wrong about this since I swear the story I read years ago mentioned something like this being done
Last edited by GrooveCrusader; Jan 4, 2023 @ 6:32am
GrooveCrusader Jan 4, 2023 @ 6:33am 
Originally posted by jeetrix:
all components on the magma containing cells should be magma proof
I see, forgive the stupid question but is there a way to pick the magma proof mechanisms? it seems to automatically pick them.
Originally posted by Angl0:
Originally posted by jeetrix:
all components on the magma containing cells should be magma proof
I see, forgive the stupid question but is there a way to pick the magma proof mechanisms? it seems to automatically pick them.
after you assign the task at the workshop, you can click the magnifying glass next to the task, and select a magma safe stone -> https://dwarffortresswiki.org/index.php/Magma-safe
Xcorps Jan 5, 2023 @ 8:07pm 
Back in the day workshops could be placed in such a way as to block magma critters. That is no longer the case. If you build a magma furnace on magma that has a path to the magma sea, critters will come through the workshop and cause problems. You have to either be willing to deal with it or engineer it so that the magma supplying the workshops does not have access to the magma sea. Vertical bars are the easy way out.

Also, for magma-safe I use glass, assuming sand. You'll need some fuel to get rolling, but you don't need a lot to set up magma glass furnaces.

Also, in this version of Dwarf Fortress, mineral scarcity is almost as generous as the settings allow. You'll be rolling in electrum before you know it. I accidentally made 115 bars assuming the veins I had automined would tap out after 3-5 tiles and I'd have a bar. Not so much.

Clothing is handled much better as well. DFHack's cleanowned scattered appears to be baked in, meaning handling xclothingx is now just a matter of making sure you have the stockpiles set up. You'll see a few items here and there, and dwarves still will wear items to disintegration and get bad thoughts for it.
koimeiji Jan 5, 2023 @ 8:18pm 
Originally posted by Angl0:
Oh yeah absolutely, though volcanos that are inland are very rare for me sadly, the custom map settings tend to be a pain in the ass to get right.
Start with a region as your initial template (to edit), not an island. Make sure you copy, rename, and save it so you aren't changing the default template.

Islands are good for a "full globe"-esque map since the borders are almost always water, giving a planet feel. Like you're looking at the full map of Earth.

Regions have a lot more land with the main "divider" being mountains instead of water. They're more like looking at a continent map instead of the full planet. (note; i mean this as in what it feels like, not what it actually is)

Then, in the advanced world gen settings for your new template, find the "minimum volcanoes" and set it to whatever you prefer. This is a hard number minimum for the volcanoes in your world; if the world generated does not contain that minimum it will restart.

Do not edit the "Volcanism" setting. Increasing the minimum value will not make more volcanoes, just potentially give you errors about not enough variance whereas if you lower the maximum you won't get any volcanoes (as they need a volcanism of 100 to spawn on a square).
If you do any editing to it, only change the variance.
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Date Posted: Jan 4, 2023 @ 6:16am
Posts: 7