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Also, picking a mod with a race you enjoy is nice. Most of them don't really do anything special at the moment, but there's some neat ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2903048024
https://steamcommunity.com/sharedfiles/filedetails/?id=2901367955
pretty much all I play with (in addition to my own mods)
Aquifers are really very easy to deal with.
https://youtu.be/CicawtANFZ0
Rimworld is a skeleton of a game you hang 200 mods on. DF is fine without them. You also don't want overlapping mods because unlike Rimworld, you can't fix things when they break with the console. DF is rather more fragile in that sense.
Also- thanks for not giving me the "play vanilla" speech. If I'm going to do a playthrough that could take hundreds of hours I'd rather do it with all the goodies, even if it means a few bumps in the road. More good content > less good content in my book.
Maybe Rimworld recovered from the last update but I stopped after that..... sucks because it was by-far my best colony yet.
Your first forts won't last hundreds of hours. Something will go wrong you won't expect before then. There are complexities and quirks you should know before you start installing mods that might alter them.
Here's a challenge. Make a bar of soap before installing a single content mod.
Also it should be noted mods are baked into worlds. You can't remove them. "Bumps" will be fortress ending because you have no way of fixing them. At least until DFHack, and even then probably not.
Content mods have a hard time ruining the vanilla gameplay experience in the first place. You'd have to go pretty overboard to ruin the game with mods (total overhaul mods that change every race/item etc). Even playing as another race (like humans) usually doesn't change your gameplay too much, since they're controlled the same way and have similar buildings and body structure
All of the creatures, items, mechanics that DF already has makes it rather compatible with new ideas. Adding a snake-people civilization isn't a strange idea at all when you already have a game with animal people and light magic in it