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This video explains it well for steam version:
https://www.youtube.com/watch?v=GCEVegl_VPQ
I used that method, out of several, and... no luck. Items would pile up, but Dorfs wouldn't access them. I used another method that doesn't use the "kick" feature and it didn't work, either. I used another method that didn't use the kick feature, but was different than that one, and it didn't work, either... I haven't used the Dump zone method, but that's not a hands-off one. And, yes, I've been banging my head on the keyboard over this for far too long.
But, can you explain why this is "exactly what I need" to balance these receiving stockpiles? How would such a method work, exactly? I probably don't want an infinitely large receiving stockpile in this chain... What would the logic controls for the system you're proposing look like?
That just creates four separate straight chains. :) And, yes, to try to ensure they all received the intended product, they'd need four dedicated feeders, ultimately being producers/Workshops.
What I want is a central stockpile that distributes to other stockpiles in some way that ensures at least each stockpile it's distributing to gets some product, no matter what the product is.
If it can only be straight-lined single give<->take stockpiles to ensure product moves appropriately, outside of Filtering systems, which are entirely different, then... uh... that's "bad." I do understand making the player juggle stuffs, but with all the products and uses in this game there's got to be something in there under the hood to assist a player's distribution efforts. Surely?
I have been thinking of that, I just have to become more familiar with that mechanic.
So, if I could unload xx goods at each stockpile, that would eventually "balance" stockpile distribution indirectly.. sort of. :) (Supply based in a demand based system) But, I'm not sure how to do that with food and... there's not enough room for that kind of track system in my current construction. I thought about trying to jury-rig some QST system, but... that could be very dangerous, putting food in an infinite hole or having it revolving in that kind of system.
Moving everything to an area where there is room to create that minecart supply system is possible, eventually. But, it'd really hork up what I've got going right now and would likely just be better to plan on for another Fortress.
Any suggestions or directions for tutes/guides always appreciated!