Dwarf Fortress

Dwarf Fortress

Myrddin Dec 30, 2022 @ 7:16am
Some Questions abot World Gen
I want to make a world with little full edge oceans,a large region,and no oceans in the middle.
The oceans should only exists at the edges and shouldnt be large.
Is this possible or do i have to work with meshes ?
And what about the "World Painter" ?Does it still work ?This programm is from 2014 i read.
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Mr.Kebab Dec 30, 2022 @ 8:31am 
there is an option in detailed world gen mod "minimum partial/full edge oceans set 0/4 and you can designate minimum ocean meshes and minimum total ocean tile. I doubt you get what you want exactly though
Xcorps Dec 30, 2022 @ 8:40am 
http://www.bay12forums.com/smf/index.php?topic=57428.0

It's called PerfectWorld. I used it in the past and based on my short research it still works with Steam. I have it installed and I ran it to gen some history and it worked. During my research on how to use the program I found settings I wanted and haven't messed with it again, so you'll have to figure out how to use it.

I haven't painted a world in probably 10 years, but I remember it being less hard than building a functioning militia. (Old DF was a real pain). It's all about temps and heightmaps.
Avoid extremes, soft changes. Spend a lot of time waiting on history.
Myrddin Dec 30, 2022 @ 9:04am 
ok,thx for answers :).
Perhaps i will try Better worlds in the future.Advanced world generation is complex enough.First i have to learn this :)
GoldenRobot Jan 16, 2023 @ 10:38am 
Originally posted by Xcorps:
http://www.bay12forums.com/smf/index.php?topic=57428.0

It's called PerfectWorld. I used it in the past and based on my short research it still works with Steam. I have it installed and I ran it to gen some history and it worked. During my research on how to use the program I found settings I wanted and haven't messed with it again, so you'll have to figure out how to use it.

I haven't painted a world in probably 10 years, but I remember it being less hard than building a functioning militia. (Old DF was a real pain). It's all about temps and heightmaps.
Avoid extremes, soft changes. Spend a lot of time waiting on history.

Hey, Can you help me with this? Because in the OP in that thread PerfectWorldDF says you also need to d/l that other link he posts with an XML file and put it next to PerfectWorldDF(?) in the same folder?

For the life of me I can't parse what they're instructing or how to get PerfectWorldDF's output to be at all intelligible to SteamDF.
Xcorps Jan 16, 2023 @ 2:57pm 
Originally posted by GoldenRobot:
Originally posted by Xcorps:
http://www.bay12forums.com/smf/index.php?topic=57428.0

It's called PerfectWorld. I used it in the past and based on my short research it still works with Steam. I have it installed and I ran it to gen some history and it worked. During my research on how to use the program I found settings I wanted and haven't messed with it again, so you'll have to figure out how to use it.

I haven't painted a world in probably 10 years, but I remember it being less hard than building a functioning militia. (Old DF was a real pain). It's all about temps and heightmaps.
Avoid extremes, soft changes. Spend a lot of time waiting on history.

Hey, Can you help me with this? Because in the OP in that thread PerfectWorldDF says you also need to d/l that other link he posts with an XML file and put it next to PerfectWorldDF(?) in the same folder?

For the life of me I can't parse what they're instructing or how to get PerfectWorldDF's output to be at all intelligible to SteamDF.

Hi, it goes in the same directory as PF. Like I said though, I haven't tried to do any worldpainting. I only used it for worldgen parameters.

If you look at the last page of comments, you'll see the same question, with a screen cap. It goes in the folder in the screen cap.
GoldenRobot Jan 24, 2023 @ 7:34pm 
and that some

Originally posted by Xcorps:
Originally posted by GoldenRobot:

Hey, Can you help me with this? Because in the OP in that thread PerfectWorldDF says you also need to d/l that other link he posts with an XML file and put it next to PerfectWorldDF(?) in the same folder?

For the life of me I can't parse what they're instructing or how to get PerfectWorldDF's output to be at all intelligible to SteamDF.

Hi, it goes in the same directory as PF. Like I said though, I haven't tried to do any worldpainting. I only used it for worldgen parameters.

If you look at the last page of comments, you'll see the same question, with a screen cap. It goes in the folder in the screen cap.

Thanks much,
and that allows PerfectWorldDF to output a textfile DF can read? Or does it automatically update the game's logs?
Xcorps Jan 25, 2023 @ 4:19pm 
It generates/modifies world_gen.txt, yes. Basically, you can use a paintbrush to draw how you want the different settings to look and PerfectWorld changes the advanced parameters to match your work. FYI, world_gen.txt doesn't even need to exist for the game to generate a world, it will write the file when you generate a new world.

For instance, let's say you want a mountain range 3 tiles wide running North to South with really high elevation. You use the elevation page with the paint brush to paint high elevation, and Perfectworld converts what you painted to the parameters. It takes some time and effort to use, but I had some fun with it.
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Date Posted: Dec 30, 2022 @ 7:16am
Posts: 7