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Cave-ins will keep going until they hit a fully-supported tile, so if you had dug out the corresponding area on each of the 11 levels under the cave-in site, yes, it's normal.
when you remove, make sure you only have one dwarf doing it.
as they remove or channel above an open space, be shore to only select the edge, but NOT any corners
for example, if it leaves a diagonal tile, it will fall.
so
if you did something like this
xxx
oox
oox
the dwarf may mine out the two sides as he stands at the corner, leaving the very top right x until last, so it will fall
so long as there is something to attach a tile via the north, south,east, west, it will not fall
there is actually a way to break through an aquifer using this mechanic
Your best bet is to avoid them at all cost in the future, always micro manage them by making sure there's always 1 tile next to each tile.
And don't expect your dwarfs to be clever enough to remove a complete floor safely, they'll do the exact opposite.
Even if you use priorities. The only way is to remove the floors 1 tile width at a time.
For comparisons:
- I had a dwarf that removed 1 construction stair, not supported on the side, 1 level above ground -> cave in, dead
- I have a trap that start by dropping the goblins 10 levels down -> they don't have a scratch and are barely stunned
So cave in = df nuke. That also must be why it's used to kill almost unkillable monsters (eg beasts made from sturdy metals)