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The biggest risk with copper that I've run into is a dwarf becoming attached to their crummy copper axe and refusing to give it up when you start getting better stuff.
Better than nothing. But worse than anything else.
Edit: Dwarves train FAST anyway, even in full steel.
You want dwarves to gain strength and armour skills before putting a heavy plate on their backs.
1. Give them one wooden shield, one mail-shirt, and one helm until they reach armour user lvl2-3
2. Then give them metal shields(to stun), gauntlets, high boots and greaves too. At this point, make the armour exact with no clothing on top. Wait until they reach armour user level 5
3. Finally, give them a breastplate. For those who are strong enough, you may give them two to three mail-shirts.
TL;DR: Just keep an eye on their walking speed to ensure they can enjoy life without cosplaying a rock.
To be honest, I just rush to Steel and don't micromanage, there. I don't think it's worth the hassle. BUT, I also only use three-month long training regimes to give all Dorfs the chance to equip if they aren't already assigned to "Always Wear." (Which, I decided to force due to obvious issues.)
As above - If they're really slow walkers while armored, also check to be sure they're not weak, injured, or otherwise unsuitable for military service. Dorfs are so patriotic they'll even accept military duty if they've lost the ability to walk... (They'll become Expert Crutch Users, though. I assign Crutch Dorfs to Library duty so they don't have to walk very far. :))
Right now, I don't stack Mail shirts like I probably should. I just give them one along with a BP and Cloak in the chest slot. They do get socks to wear with their high boots, though, and a loincloth 'cause I'm not a sadist...
https://dwarffortresswiki.org/index.php/Armor (Optimum gear stacking is there, IIRC)
IRRC for mine, steal: (Order is inside to out in-game, not below, though I don't know that it really matters in this version. One item piece each, though some items could be stacked.)
BP
Chainmail
Cloak
loincloth
greaves
trousers
socks
high boots
mittens
gauntlets
Steel shield
Weapon - Usually "choice melee" for funsies. I have a bunch of Lashers now, too, and don't know where they picked those up. Probably goblins, of course.
Crossbows get leather other than BP, Helm, and boots - So they can move to positions a bit quicker. Copper Crossbows, for better bashing, but I don't purposefully let them have a walkpath to their targets.
"Guard" (Captain's team) gets leather and whatever they want, though I should probably gear them up defensively, just avoid "Training" so they don't punch a Dorf's skull in.
I like to force my military to spread weapon damage types. Maces (or warhammers, if unavailable for blunt trauma), short swords (cutting and piercing), and spears (for when you can't mangle something or cut it to pieces, tend to be particularly effective against FBs and Titans) combo. Axes tend to be secondary, too much overlap with short swords, and lower utility. Generally just leave them for my woodcutters-turned-militia.