Dwarf Fortress

Dwarf Fortress

Itharus Dec 29, 2022 @ 8:06pm
No shirts/tunics/etc?
I can't seem to make any upper body coverings in my Clothing workshop aside from Dresses and Robes and Cloaks. What am I overlooking?
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Showing 1-15 of 41 comments
ThatZenoGuy Dec 29, 2022 @ 8:35pm 
Not going to lie, anything but cloaks is kinda pointless to have. In case you didn't know the ideal outfit is
Hood (Protects head for civvies and military alike)
Cloak (covers most of your body including your vulnerable neck!)
Mittens (better than gloves due to larger size, thus coverage/defence)
Trousers (protect those legs!)
Socks (Feets!)
You don't really need shoes for your dwarves, socks will keep them happy enough and can be made easier.
Itharus Dec 29, 2022 @ 8:46pm 
Alright.. but why is the rum option for shirts gone?
ThatZenoGuy Dec 29, 2022 @ 9:00pm 
Originally posted by Itharus:
Alright.. but why is the rum option for shirts gone?
Knowledge of stuff can be gained/lost depending on world history.

Basically in your world, the inventor of the shirt died before he could tell anybody, or it was stolen by goblins or somebody else.

Some people have worlds without high-boots and such.
kheftel Dec 29, 2022 @ 9:26pm 
I had that once, I made dresses instead, they wore them fine. Not every civilization learns how to make every clothing item.
polle Dec 29, 2022 @ 9:36pm 
yep this. my faction learned to make halberds and forgot howto make mugs every run is different
Last edited by polle; Dec 29, 2022 @ 9:37pm
ThatZenoGuy Dec 29, 2022 @ 9:41pm 
Originally posted by polle:
yep this. my faction learned to make halberds and forgot howto make mugs every run is different
If Dwarves could use halberds without modding the game, that would be the most awesome world ever damn.
Halberds are basically the best weapon in the game because they combine spears and axes.
polle Dec 29, 2022 @ 9:45pm 
they absolutly can i have a world without mods i regen a bunch of times now starting with halberds and war elephants
Chase Dec 29, 2022 @ 9:45pm 
Originally posted by ThatZenoGuy:
Originally posted by polle:
yep this. my faction learned to make halberds and forgot howto make mugs every run is different
If Dwarves could use halberds without modding the game, that would be the most awesome world ever damn.
Halberds are basically the best weapon in the game because they combine spears and axes.

Halberds are nice, but if they could make whips they would be unbeatable. whips are broken in df
polle Dec 29, 2022 @ 9:47pm 
you can always import some silver whips, maybe
ThatZenoGuy Dec 29, 2022 @ 10:20pm 
Originally posted by Chase:
Halberds are nice, but if they could make whips they would be unbeatable. whips are broken in df
Whips can in theory 1 hit KO most things but the tiny contact area means they don't work well on undead or inorganic monsters. Try chipping away a Bronze collossus with one, not easy. Steel halberd might be able to decapitate it in one swing.

Originally posted by polle:
you can always import some silver whips, maybe
Due to how whips are coded, any metallic whip is about as good as the next, they're basically blunt lightsabers.

Also don't neglect Scourges, they're basically whips except they can cut.

Flails are also somewhat-lightsaber-ish, as I believe they do bladed and blunt damage.
Itharus Dec 29, 2022 @ 10:30pm 
Originally posted by ThatZenoGuy:
Originally posted by Itharus:
Alright.. but why is the rum option for shirts gone?
Knowledge of stuff can be gained/lost depending on world history.

Basically in your world, the inventor of the shirt died before he could tell anybody, or it was stolen by goblins or somebody else.

Some people have worlds without high-boots and such.
Wait, are you serious? The technologies available are subject to the world gen process and can be lost or never arise in the first place? I ran a 250 year history on this map. Or are you just pulling my chain?

Also -- are high boots just boots that go up high or does it mean something else? I have boots, low boots, high boots, and greaves going on in this game, lol.
Philtre Dec 29, 2022 @ 10:38pm 
Originally posted by Itharus:
Also -- are high boots just boots that go up high or does it mean something else? I have boots, low boots, high boots, and greaves going on in this game, lol.

Shoes cover the foot and are clothing (no armor value). Low boots cover the foot and are light armor (meaning they do not need a skill check for movement penalties). High boots cover the foot and lower leg, and are heavier armor. Greaves protect the lower leg but don't cover the feet (they're leg armor, not footwear).

As you might expect, DF has an insanely complex armor/clothing system, which consists of a huge variety of items that differ in what areas of the body are covered, how much protection they provide, and which items can be worn together, among other things:

https://dwarffortresswiki.org/index.php/Armor
polle Dec 29, 2022 @ 10:41pm 
well then you didnt unlock sandals yet, right now we cant unlock tech its set from the beginning but the overall distribution is normalized. sometimes you get turbans or missing high boots or get whips but mostly it will be the standard
ThatZenoGuy Dec 29, 2022 @ 10:44pm 
Originally posted by Itharus:
Wait, are you serious? The technologies available are subject to the world gen process and can be lost or never arise in the first place? I ran a 250 year history on this map. Or are you just pulling my chain?

Also -- are high boots just boots that go up high or does it mean something else? I have boots, low boots, high boots, and greaves going on in this game, lol.
I am very serious, the stuff you have access to aren't exactly randomized (dwarves start with all their techs unlocked) but some are lost to time, some are gained via wars and such.

High boots protect the foot and shins, making them superior to low boots, which only protect the foot.
Itharus Dec 29, 2022 @ 11:02pm 
Originally posted by ThatZenoGuy:
Originally posted by Itharus:
Wait, are you serious? The technologies available are subject to the world gen process and can be lost or never arise in the first place? I ran a 250 year history on this map. Or are you just pulling my chain?

Also -- are high boots just boots that go up high or does it mean something else? I have boots, low boots, high boots, and greaves going on in this game, lol.
I am very serious, the stuff you have access to aren't exactly randomized (dwarves start with all their techs unlocked) but some are lost to time, some are gained via wars and such.

High boots protect the foot and shins, making them superior to low boots, which only protect the foot.
That is weirdly obsessively grognardily awesome.

I love it.
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Date Posted: Dec 29, 2022 @ 8:06pm
Posts: 41