Dwarf Fortress

Dwarf Fortress

{}{}{}{}{}{}{} Dec 29, 2022 @ 2:35pm
4
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ENDLESS Cavern Invaders, and 20+ hour forts crashing on load killing my games!
Title says it all, those are the two main issues I've encountered. I'll pierce into the first cavern layer, and then a bit later, if I have ANY Dwarves set foot out there, I'll get wave after wave of invaders. ENDLESS. I've had entire militaries covered in steel and all legendary axe lords just get ground down by the sheer amount of bird ♥♥♥♥♥♥♥♥ that go down there.

SOMETIMES the invaders (typically birdmen) Will spawn in in packs of 10-30 and just stay in the air... Not moving or actually trying to invade. No paths to my fort blocked, even though there are traps in the way. Just lagging the game and staying in 1 spot. Never starving or leaving.


Other times, if I can handle the ♥♥♥♥♥♥♥ invaders (somehow manage to not get 200 bird men sitting on their asses not even attacking me just sitting there and killing anyone who gets close in a hale of spears and blowgun fire) my game is crashing on load due to some new bug involving living forgotten beasts?

Which is weird because I've never lost a newer fort with a living forgotten beast on the map. It's only massive forts over 70+ dwarves right when I'm getting pump stacks set up (which is typically later in the game when I hit lava)

My game is unmodded. Does anyone have any workaround for any of this? I just lost a good fort due to this.
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Showing 1-15 of 72 comments
McFuzz Dec 29, 2022 @ 2:48pm 
Same here. The whole thing, really.
No fix for the loading units crash. But it's common enough that I can only assume it's the dev's primary priority right now. Frankly I would be pissed if it wasn't, as I've also lost a good fort to this.
{}{}{}{}{}{}{} Dec 29, 2022 @ 2:50pm 
Originally posted by Frank McFuzz:
Same here. The whole thing, really.
No fix for the loading units crash. But it's common enough that I can only assume it's the dev's primary priority right now. Frankly I would be pissed if it wasn't, as I've also lost a good fort to this.
Apparently they are working on something about dwarves just NOT DOING ANYTHING lol. I dunno if they know about our issues yet.
McFuzz Dec 29, 2022 @ 3:02pm 
Originally posted by TheLoyalLad:
Originally posted by Frank McFuzz:
Same here. The whole thing, really.
No fix for the loading units crash. But it's common enough that I can only assume it's the dev's primary priority right now. Frankly I would be pissed if it wasn't, as I've also lost a good fort to this.
Apparently they are working on something about dwarves just NOT DOING ANYTHING lol. I dunno if they know about our issues yet.
I've seen it reported here, on the kitfox discord, and the bay12 forums enough times that I have to assume it's on the list. Until then, the only thing we can do is wait, hope, and continue to be outspoken about this very serious issue!
Last edited by McFuzz; Dec 29, 2022 @ 3:02pm
Bored Dec 29, 2022 @ 3:17pm 
lol welcome to dwarf fortress, endless bugs and endless fort deaths
losing is !!FUN!!
{}{}{}{}{}{}{} Dec 29, 2022 @ 3:26pm 
Originally posted by Bored:
lol welcome to dwarf fortress, endless bugs and endless fort deaths
losing is !!FUN!!
I'd rather lose because I mismanaged or a super beast comes in. I'd rather not lose to the game refusing the load.
Mortmal Dec 29, 2022 @ 3:59pm 
Thats a catastrophic bug many encountered, i just lost a dozen of hours fortress there too. No point continuing it since it will eventually get corrupted. Cave invaders were buggy as hell anyway spawning in places where they had no way to reach the fortress or just standing there idling.
That team certainly did tremendous work on the interface , but the game still have unacceptable bugs for a commercial release.
So reported on discord too, but are they going to see it and read it? If by luck they see it, can they even fix it... I can shelve the game for now and forget about it.
Fifteen hour fort brick-walled due to this bug. It's something I dealt with on even Lazy Newb Pack months before Steam release. I would hope that since the game costs $30 it wouldn't have game-destroying bugs that would cause an outrage the likes of Fallout 76 and No Man's Sky if it were found on any Triple-A titles...
AlP Jan 1, 2023 @ 3:58pm 
Surface birds also sometimes start derping in one place instead of moving or flying.

Maybe this is an AI issue related to the dwarves not doing anything bug.
Rockcabbage Jan 1, 2023 @ 3:58pm 
Originally posted by UnjoGratisTheForbiddenMonkeyGod:
Fifteen hour fort brick-walled due to this bug. It's something I dealt with on even Lazy Newb Pack months before Steam release. I would hope that since the game costs $30 it wouldn't have game-destroying bugs that would cause an outrage the likes of Fallout 76 and No Man's Sky if it were found on any Triple-A titles...

it was just a UI update, and funding the developers who freely made a legendary game people have spent thousands of hours on. the game is still version 0.50, we have another 20 years or so until 1.0 release. there may never be another game with this depth ever made again. enjoy what you can get of it.
McFuzz Jan 1, 2023 @ 4:02pm 
Originally posted by UnjoGratisTheForbiddenMonkeyGod:
I would hope that since the game costs $30 it wouldn't have game-destroying bugs that would cause an outrage the likes of Fallout 76 and No Man's Sky if it were found on any Triple-A titles...
I've lost a 60+ hour save to this bug too. But still, yikes lol.

lol. You should do a bit more research into the No Man's Sky release if you think they're in any way at all comparable. It was a hype-driven product, with many multiple more features PROMISED than could feasibly be delivered by the size of the team working on it, and the nature of some of the promises. When it released, people found out that most of the 'features' didn't exist. But still an iffy comparison to make since most people like NMS now.

And the Fallout76 outrage was mostly driven by Bethesda's monetization and bad handling of a broken product, not just because it was broken. The canvas bag saga, and that time they asked cheaters to explain exploits to them, were driving most of the gamer screeching.

If Tarn asks us for an essay as to why we shouldn't exploit the game or tells us Dwarf Fortress is fully multiplayer but it's just so large we'll never find other players, then I will accept the comparisons lol.

It's difficult to replicate this 'outrage', because of the sheer incompetence, greed, or exploitation that were the driving factors of those specific 2 incidents. Tarn just doesn't play fort mode - He goofs it up all the time lol. Every DF major-release I've ever played has been game-breakingly busted. They're fixing it. Calm down lol.
Last edited by McFuzz; Jan 1, 2023 @ 4:18pm
Morkonan Jan 1, 2023 @ 4:11pm 
Originally posted by TheLoyalLad:
..
Apparently they are working on something about dwarves just NOT DOING ANYTHING lol. I dunno if they know about our issues yet.

We are the sweaty, unwashed, masses of Steam and our posts are nasty, brutish, and short...

Yet, they know about this. It's a Catastrophic Bug in the game's load/save system, somewhere, and it can't be tolerated. The entire rest of the game's bugs can be ignored, but if a player can't play... Well, that can't be ignored.
Grimbot Jan 1, 2023 @ 4:15pm 
The real shame is that between the endless cavern invaders and the endless "wilds" invaders, there isn't really anywhere to build a fort but in chambers you've dug out. Cavern forts and surface forts seem destined to die from attrition.
AlP Jan 1, 2023 @ 4:18pm 
Originally posted by Grimbot:
The real shame is that between the endless cavern invaders and the endless "wilds" invaders, there isn't really anywhere to build a fort but in chambers you've dug out. Cavern forts and surface forts seem destined to die from attrition.
Well yeah, if you can't protect your base it will die, obviously. And you can't protect them without having choke points that you can control.
Grimbot Jan 1, 2023 @ 4:33pm 
Originally posted by AlP:
Originally posted by Grimbot:
The real shame is that between the endless cavern invaders and the endless "wilds" invaders, there isn't really anywhere to build a fort but in chambers you've dug out. Cavern forts and surface forts seem destined to die from attrition.
Well yeah, if you can't protect your base it will die, obviously. And you can't protect them without having choke points that you can control.

Choke points don't even matter if you're assailed by two dozen birds every time you open a door.
Xcorps Jan 1, 2023 @ 4:43pm 
But still an iffy comparison to make since most people like NMS now.

I mean it's pretty good.
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Date Posted: Dec 29, 2022 @ 2:35pm
Posts: 72