Dwarf Fortress

Dwarf Fortress

Anzelak🦑 Dec 28, 2022 @ 5:56pm
No migrants/visitors?
Hey folks, my beloved but stunty reprobates have chosen to move through our Elven allies territory and found a fortress on the coast here: https://ibb.co/mFC2KCS

So far, in two years, we have had no migrants whatsoever and no visitors to our little tavern.

On my previous fort in this same world, there were shed loads of both visitors and migrants very quickly (although admittedly we were much closer to the mountainhome).

Is this not occurring because the location is classed as "ocean"? On embarking, all three non-dorf civs were within travelling distance.

Any help/advice greatly appreciated! :)
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Showing 1-8 of 8 comments
Rainbow Jeremy Dec 28, 2022 @ 6:11pm 
Sometimes they just don't send them, I think you get 1 less guaranteed wave on steam vs. old DF too. Best I think you can do is pump up your fort value to attract more.
PDXRaven Dec 28, 2022 @ 9:44pm 
I think migrant waves are tied to the value that you export with the dwarf caravan in the autumn. Think of it like the gold rush. The merchants return to the mountain homes, beasts and wagons laiden with golden chachkis/ goblets, or unicorn bone amulets, or steel armor; And Urist decides he wants in on the action and moves to the newer greener territory.

I've done a few different runs where I definitely had enough food and beds for everyone, but I didn't have enough goods to send with the traders, and my migrants waves stopped for the next year.
Xcorps Dec 28, 2022 @ 9:46pm 
Did your civ get wiped during gen? If you are the sole survivors you won't get caravans.

If you are an island and do not have a land bridge you will not get caravans. It is, in theory, possible to build a land bridge with a series of embarks. It can easily be done across a single grid in a few hours.
Shiver Dec 29, 2022 @ 12:30am 
The main way to get migrants is to trade with the annual trade caravan. If the trade caravan doesn't make a profit or fails to leave for any reason, then you won't get migrants. If the trade caravan refuses to leave for some reason, you can try removing the trade depot. This should force the caravan to pack up and leave.
Originally posted by Shiver:
The main way to get migrants is to trade with the annual trade caravan. If the trade caravan doesn't make a profit or fails to leave for any reason, then you won't get migrants. If the trade caravan refuses to leave for some reason, you can try removing the trade depot. This should force the caravan to pack up and leave.
I think its actually tied to the wealth section, I've changed my game plan to where I try not to mine ore that I don't immediately need early on to help reduce fps lag and goblin attacks and ever since I've noticed a LOT less migrants in my forts after but I still export a bunch of crafts. It sucks because I want a few more hands on deck but at the same time I don't want the goblin filth's attention too soon.
Last edited by Googley Eye'd Bastard; Dec 29, 2022 @ 1:14am
il take that any day. I'm so tired of my forts going from 20 to 90 in two migrant waves while I am still setting up the basics!
Muted Kobold Dec 29, 2022 @ 1:22am 
Steam is apparently more stingy about free migrants. if you want more migrants, you need to increase your fortress' value by crafting more valuable goods, and trading with your site government.

Don't be stingy either. Give them a large profit. And you'll have more migrants than the US border patrol :U.
High Lord Denix Dec 29, 2022 @ 1:26am 
Originally posted by Googley Eye'd Bastard:
Originally posted by Shiver:
The main way to get migrants is to trade with the annual trade caravan. If the trade caravan doesn't make a profit or fails to leave for any reason, then you won't get migrants. If the trade caravan refuses to leave for some reason, you can try removing the trade depot. This should force the caravan to pack up and leave.
I think its actually tied to the wealth section, I've changed my game plan to where I try not to mine ore that I don't immediately need early on to help reduce fps lag and goblin attacks and ever since I've noticed a LOT less migrants in my forts after but I still export a bunch of crafts. It sucks because I want a few more hands on deck but at the same time I don't want the goblin filth's attention too soon.

It is indeed tied directly to fortress wealth and not trade, the caravans are still important though as they take the information about how wealthy your fort is back to your civ to inspire the migrants, if they die in your map or get attacked on the world map and dont make it back to the capital that can stop migrants from coming as the information doesnt reach the capital.
Last edited by High Lord Denix; Dec 29, 2022 @ 1:27am
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Date Posted: Dec 28, 2022 @ 5:56pm
Posts: 8