Dwarf Fortress

Dwarf Fortress

Anyone else put off by the ambient environment tracks that have audible road traffic?
So some of the ambient tracks used have clearly audible road traffic sounds in them which are played almost constantly whenever your view is on a Z-level close to the surface.

I'm not sure if I notice it more as I play with noise cancelling headphones and live somewhere removed from normal road traffic so the sudden introduction of traffic ambient noises stuck out significantly for me or if it's very noticeable for anyone else?
< >
Beiträge 114 von 14
Morkonan 28. Dez. 2022 um 15:33 
I think I've noticed it at times, but I'm not sure about the "road traffic" thing. I've noticed some background sounds, "dripping" noises in weird places, etc.
im sure i can hear a mobile phone message alert in one of the tracks, either that or i need to go to bed a bit earlier, i really love the sound track though.
Morkonan 28. Dez. 2022 um 15:52 
Ursprünglich geschrieben von Boomshanka:
im sure i can hear a mobile phone message alert in one of the tracks....

Wait a sec...

Uh...

See, I thought I was just having a moment or two, maybe playing a bit too long in a session? Maybe just having a brain fart? But, I could have sworn I heard the same thing, too.

You guys have me paranoid, now - I'm going to be cranking up the ambient volume and paying far too much attention to it. :)

It's like a Bigfoot sighting, but with ambient game noises!
Tikigod 28. Dez. 2022 um 15:55 
Ursprünglich geschrieben von Morkonan:
I think I've noticed it at times, but I'm not sure about the "road traffic" thing. I've noticed some background sounds, "dripping" noises in weird places, etc.

This is most definitely road traffic, it's the sound of long distance traffic like if you're living on a quiet street but have a busier collector road a few blocks away and the sound from it is echoing between the buildings making its way to you... it's a lot quieter than the sound of the rustling of trees and such but because I don't have traffic near me and the rest of the noises around me are being blocked by my noise cancelling headphones, playing DF now and suddenly having background traffic ambient noises down my ears really stuck out like a sore thumb.

Seems directly included in certain surface ambient tracks, not just a audio layer being included but actually part of one or more of the ambient nature tracks itself.
Zuletzt bearbeitet von Tikigod; 28. Dez. 2022 um 16:01
Ursprünglich geschrieben von Morkonan:
Ursprünglich geschrieben von Boomshanka:
im sure i can hear a mobile phone message alert in one of the tracks....

Wait a sec...

Uh...

See, I thought I was just having a moment or two, maybe playing a bit too long in a session? Maybe just having a brain fart? But, I could have sworn I heard the same thing, too.

You guys have me paranoid, now - I'm going to be cranking up the ambient volume and paying far too much attention to it. :)

It's like a Bigfoot sighting, but with ambient game noises!

Really?? lol i thought i was going nuts lastnight, the amount of times i checked my phone. Then i realised is it in the game???...lol funny . ill see if i can hear it later and see what track is playing
Zuletzt bearbeitet von Boomshanka; 28. Dez. 2022 um 16:25
So I've gone through some of the audio files and found the following tracks with at least noticeable road/traffic/engine sounds in them:

Ambient
Outside.ogg
Can just make out the added audio 'depth' of distant traffic coming through as a back layer to the track, most noticeable around the 23 second mark.

Forest.ogg
Around the 1:11 mark. Not sure if it's road traffic or something flying overhead, but there's definitely some kind of distant engine sound suddenly being picked up in the track)

Neutral Winds.ogg
The most prominent example by far. Basically constant distant road traffic sounds throughout the entire track, and not even subtle. Like you can hear vans and all sorts under the wind layer.

Thunderstorm.ogg
Frequent road traffic picked up subtly behind the sound of the rolling thunder. But definitely noticeable as the thunder picks up and dies down.



Will browse more tracks and add to the list as more are found
Zuletzt bearbeitet von Tikigod; 31. Dez. 2022 um 6:35
Motor cars confirmed!
..

I know that not everyone can afford a nice studio. I know that because my brother-in-law built one in his house and he dumped quite a bit on it. (Never did anything worthwhile with it, though. But, that's not surprising...)

But, traffic noises? Cell-phones? Open mic night or something?

Hey, I really like the music. But... is someone's pet cockatiel gonna start squawking in my face? At least I don't play with headphones, so my tinnitus probably drones out the higher end anbients. :)

PS: Thanks, Tikigod, for your work at ensuring I don't have a heart attack if I hear a truck speeding towards me.
Zuletzt bearbeitet von Morkonan; 3. Jan. 2023 um 22:58
ash 4. Jan. 2023 um 2:14 
That's funny and slightly concerning. Hope they remove these immersion breaking sounds in an update.

I wonder if this was Kitfox or Tarn/Zach stuff up? I'm tipping the former.
db48x 4. Jan. 2023 um 2:26 
I think you are hearing things.
Ursprünglich geschrieben von db48x:
I think you are hearing things.

No
Even LotR had a car driving in the background. Seems like legit timeline lore to me.

:debug:
Zuletzt bearbeitet von Holyvision; 4. Jan. 2023 um 6:39
Dorfmobile confirmed dlc on the way.
Ursprünglich geschrieben von Holyvision:
Even LotR had a car driving in the background. Seems like legit timeline lore to me.

:debug:

lol
< >
Beiträge 114 von 14
Pro Seite: 1530 50

Geschrieben am: 28. Dez. 2022 um 15:27
Beiträge: 14