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-blunt (hammer, maces) are THE way to go for undead. They "mangle" bodies which prevent reanimation. They are less effective against regular opponent, in general
-sharp (axes, swords) are the worst for undead. They cut people limb, which make them deadly for regular opponent (chop a head and it's a win, chop a hand and they got no more weapon). However, undead are immune to pain so they don't care, and the limb can be reanimated individually, making it dangerous.
-piercing (bolts, spears) are useless against undead, but are OK against regular foe. The big thing is how they pierce armor and flesh to "hurt" internal organs, which make them highly effective if the foe feel pain. Again, undead don't care about pain and internal organ, so it's useless against them. They do use the shaft as blunt once in a while, so not entirely useless though.
TL:DR :
-for undead use blunt
-for regular foe, sharp weapon are the best "jack of all trade"
-add a few speardwarves here and there for support against regular foes
For metal (armor and weapons) :
-steel is best (outside supernatural metal) for everything
-bronze and iron are similar as 2nd best
-silver is trash except for blunt, it's kinda equivalent to steel
-adamantine is best (better than steel) except for blunt (the worst)
Swords and spears can stab but can get stuck (spears being more effective), battle axes and war hammers can not. War hammers don't usually remove limbs, they break them which inflicts intense pain, but some creatures don't feel pain.
If you want to be a minimalist you choose Battle Axes, because they're also used for wood cutting and works for the majority of enemies you will encounter. But if you're in an evil area with a high risk of encountering undead, you'd do well to focus on war hammers. You don't want to hack off a lot of limbs that'll get reanimated and steal the attention away from the real threats.
If you're planning on fighting a dragon, then I recommend a spear or pike, so you have a higher chance of penetrating the brain, heart or the lungs as fast as possible, the more fire breaths it does, the more risk of your dwarves getting roasted.
For defense, a leather/wooden shield with Legendary Shield User and Legendary Dodging is enough, but it's not easy to get those skills to that level without using armor.
If you ever manage to get a dwarf to those skills, that dwarf can solo any other creature in the game without much issue, even several in most cases. Might take some time if the dwarfs offensive abilities are not up to par.
To really maximize your military, only put dwarves in a squad that has the relevant traits, endurance is the most valuable. The one who passes out first, dies.
For weapon material, bronze is a really good starter, since you can usually embark with both copper nuggets/malachite and cassiterite. Which only costs 6 points each and bronze is almost equal to iron, the difference being so low it doesn't really matter.
The moment you have access to iron you should focus on making steel anyway, since steel is the absolute best material for armor and weapons, until you find the secret metals which you aren't guaranteed to find.
I agree, bullet proof vests only work sometimes, people should just stop using them all together, I mean if you get shot in the leg the vest doesn't even protect you, whats the point!
Armor your dwarves dumby, you're never going to realise how useful it is until you don't have it when you need it, then you'll just feel real stupid.
Don't care didn't ask.
Sure, lets just completely ignore the scenario where the attack is blocked by the armor because its convenient for the argument, very cool.
People remember negative things more than positive ones, you're acting like armor never does anything because you only notice when it doesn't and overlook it when it does, its useful, use it.