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All weapon types has drawbacks, spears for example can be lodged and force the wielder losing a few actions while pulling it out, so it isnt just simply one is better then other.. like for example i adore my warhammer/shield as my primary squad becuse i like the chance of giving creatures blackouts/crushing there limbs, but the trade of is that they will be a bit slower agenst unarmored
Spears are great on anything with little armor like animals, goblins or cavern people, they are pretty worthless against most of the actual things that can threaten a established fortress like some of the scarier mega beasts, titans or forgotten beasts made out of rock/gems/metals.
I feel like you're looking for an answer you're never going to get, if you have a squad of legendary military dwarves with half decent equipment they can and will kill everything with whatever they're trained with. A bunch of dwarves with spears will eventually chip away at a metal titan, that doesnt mean spears were the best way to go about killing it.
Because Dwarf fortress isnt about always doing the most optimal thing, you'll get bored of the game really quickly if that's all you do, you like spears because they dont make much mess, some people like swords and axes because they like watching body parts sail off in an arc, I personally like to give some of my dwarves whips because I find it funny and some people make wrestler only squads, they're all good and they all work, simple as.
no one is talking about how dangerous Wrestlers are.. they might be most OP of all!
legendary wrestler can grab your weapon arm, lock elbow, so you can't attack, etc.
they can systematically break every bone in your body.
Pain ignoring and non-bleeding enemies also will change the value of certain weapons, for example piercing vs undead is less effective than blunt because they don't bleed or feel pain, while slashing has the problem of creating severed pieces that a necro or evil biome can reanimate, though removing limbs of undead is otherwise effective, especially if the limbs with the grasping token are removed such as arms or hands.
Adventure mode should help illustrate how the weapons are used in a better way than fort mode. For example you can lock joins as a skilled wrestler adventurer and disarm a creature by breaking it's grasping limbs, or target them with an edged weapon to lop them off; while a spear is much less likely to sever, but much more likely to injure guts and cause disabling nausea and pain.
Sure, it's messy- but if you don't want to see goblin/elf limbs and guts fly across your screen every fight we're not the same kind of people.
Swords/Axes: Less effective against armor, but cause a lot of bloodloss and cause good injuries and quick kills in the hands of the highly skilled. Also lose effectiveness against very large enemies, but probably less so than blunt weapons because of the bleeding - assuming they cut deep enough (through skin and fat) on the creature to cause bleeding.
Spears: Better against very large enemies unlike the other weapons because they can pierce deep into a creature and hit vital spots. However, I get the sense they are a little less efficient than other other weapons because the wielder on average has to spend a little more time pulling the weapon free.
Personally I usually do squads of axes for anyone without a pre existing weapon skill to use as the bulk of the the forces, a squad of spears for dealing with large threats, and a misc squad of people with pre existing weapon skills.
Note there is a small loss of training efficiency in squads with multiple weapon types, because there will be weapon demonstrations that are useless to the members in the squad with a different weapon.
I like seeing that, I don't like cleaning that up. The entire area will stink for months causing dwarves to get mad.
Maces and warhammers can smash things to muddy whatevers, which against undead is good, because servered undead body parts could become alive and keep fighting. (yeah don't ask how a finger actually fghts).
Axes can kill undeads or vampires by chopping the head off. otherwise may cause the servered body part stuff to happen on undead.
swors are somehow inbetween.
picks are amazing against specific random generated beasts as they can crush any material (think about somethign made of stone).
the sowrd is a bit a mix if chop and stab.
I settled as one of the low pop parent civilizations, strangely there is a weird other dwarven civ nearbly being hostile, I guess they are undead, because I already had them visiting. So yes, encountering undead is rare, unless you settle near them. and if you regulary see them, they are very painful to deal with as they are strong and can appear in quite good armor
Axe = Generally very good Anti-personal weapon. Exceptionally good against unarmored foes. ♥♥♥♥♥♥♥♥ against armor. It improves with time with skill naturally. But armor is still a major hinderance. ♥♥♥♥♥♥♥♥ against large creatures. You mostly do damage to fatty layers.
Pick = Amazing armor piercing, solid anti-personal. Picks are very good with piercing armor. It is both a slashing and piercing weapon. Due to the way the game works, it has a lower contact surface, which actually makes it better against armor overall when slashed, as it can find gaps in the armor easier. Not very good against large creatures.
Sword = The Jack of all trades, master of none. It can do a little of everything. It is neither exceptional, nor bad at anything really. (Other than large creatures). Due to its light weight however, it tends to have more attacks at higher skills, and can deal with being surrounded better.
Warhammer = Extremely good at anti-personal vs armor and no armor. Very good against undead. Small contact area means that it punches armor, and will break bones and damage organs. Ok ish against larger creatures unless the limbs are chitanous. Use the heaviest thing you got. (Silver if you got it. otherwise steel)
Mace = Not worse than warhammer. Just a very different function. Larger contact area means it deals a lot of tissue damage and pulping. The difference between this and the warhammer, is that a mace will absolutely DESTROY a limb. Maces are EXTREMELY GOOD against the undead. A warhammer is more likely to break limbs when taking out an undead. a Necromancer can just ressurect the thing and it will get right back up. Pulping on the other hand, makes sure there is nothing left.
Both Mace and Warhammers have a solid chance of knocking someone unconcious or crippling them severely. A crippled or unconcious enemy will be killed almost instantly, as the dwarves will always make an accurate strike to the head.
Crossbows = Piercing damage. Use steel when you can. They don't do a lot of damage to extremities. But can instantly drop someone with a lucky shot. They can weaken an army before they get close to you. Or are a generally safer means of dealing with extreme ♥♥♥♥♥♥♥♥. Like Cave Spiders, or Forgotten beasts.
Miscellaneous weapons (Ie books, doors, statues) Dwarves will use what ever they have in their hands to defend themselves. Or what they can pick up on the fly. Even if it is a corpse. Generally, unless they have a high fighting skill, They know that it is always better to be armed, and will use what ever they can pick up that isn't nailed down.
There is no best weapon (outside of large creatures and undead). Using only one type of weapon for the fortress is not a good idea. Make a squad with a single type of weapon. And use many different weapons.
Using one weapon type for a whole squad prevents unneccessary weapon training, which can slow down the primary weapon's growth. And trust me... you want them to skill up FAST with the primary weapon.
For your soldier's sanity. Stressed dwarves do not perform well. Especially in combat. Don't use constant training as is. Make a new schedule. Have at 5-7 of your dwarves train. The rest will be off duty. The dwarves will cycle out on their own, letting the others attend to their needs.
BONUS ROUND! ARMOR
This one isn't worth explaining too much. Armor covers specific parts of the body. And it can be layered. certain things are "Shaped" meaning you cannot attach another shaped armor to that body part.
Stacking armor doesn't improve the protection to that part. An axe will cleave through 6 chainmails as easily as one. It will use the best armor for that part to protect.
Why stack armor? Optimization. Certain body parts are not protected by plate equivalents. Breast plates do not protect the arms. but chainmail does.
So... for armor... the best starting armor you can do is...
Steel Helm
Steel Mail
Steel High Boots
Steel gauntlets
Leather Cloak (Protects the face and additional ♥♥♥♥)
Wooden/Leather Shield.
Weight does matter. If your dwarf isn't very strong, or does not have a high armor skill, wearing too much armor will slow them down. And that will kill them faster than being naked. You will often win battles you have no right to, simply because the enemy wore too much armor and couldn't move for ♥♥♥♥. This is because their movement speed also effects how many turns they get in combat. So it controls their ability to dodge, parry, attack, etc.
As their skills improve. You can then add to their armor.
Steel Breast Plate, Greaves. And congrats... they are fully equipped.
This is specifically mentioned because the material of your weapons matter. If you try attacking steel armor with wooden or iron weapons? Yeah... you're gonna die. Because that weapon isn't getting through.