Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But your doctor might be a good diagnostician, good surgeon, and dabbling bone setter. And you might have a high master diagnostician, legendary bone setter. So, you put doctors that have lots of skills in the Doctor role, and then dwarves who have the best of each field in the specialized roles.
If you doctor is better than all your specialized guys in their fields, well, just leave 'em blank and he'll do all the doctoring.
3) Pretty sure suture is surgery. Not sure about dressing wounds, but probably.
4) I like to set all my doctors as the orderlies, and set them to only ever do that task. Makes them useless 99% of the time but extremely useful 1% of the time lol.
Maybe the designations let them prioritize work or something to that end, but they can still do everything.