Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So...I need a broker to determine the value of religious stuff...?
"Welcome to Dwarf Fortress", then?
Engravings only really help much if theyre masterpieces by legendary Engravers (can give few 100 points each), the best way to get cheap points is by putting an artifact on a pedestrial, or other masterpieces. Crafting Gold Blocks etc. and making the walls and floors out of them also works.
Putting cheap furniture in or crude drawings on walls doesnt really do much.
statues made by a novice worth at most 200*.
you will need way more statues than 2. or better crafters to do your furniture
No, a broker is needed to determine the value of /anything/. He's your numbers guy after all.
As for your temple, putting armor and weaopn stands help, as well as smoothing and engraving the room to start off with
In DF your broker is equivalent to an appraiser.
So all you need is an empty space 5x5. Dig out what you want to add furniture.
You need more like high quality gold or platinum stuff and such to get room value to a good places. If your most expensive metal is like silver then it just needs more statues and chests.
You can stick furniture artefacts in as well. Even if it is like an animal trap or a flood gate, just put it in the middle of the temple and the value of the artefact is added to the room.
Bookkeeper just counts stuff, broker can tell what they are worth.