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You need a garbage dump zone. Refuse is for specific types of items (mostly animal corpses and byproducts of butchering corpses).
You can make diagonal entrances to your refuse stockpile because miasma doesn't flow diagonally through such gaps. The room itself will still fill with miasma however.
If you have stockpile space make sure you have dwarves able to haul the item in time to make it to the stockpile.
If you have run out of barrels and your food stockpile is full of items outside of barrels, you can set a workshop order in your carpenter or stoneworker workshop to something like make 10 barrels/stone pots when under 10 empty barrels are available. That way when you run out it's automated to build more, if the order is set to repeat.
Refuse stockpiles are for refuse items, which include corpses of non-fort residents and animals, such as goblin invaders. Corpse stockpile handles fort residents and animals.
Stray animals will not be buried unless they are pets, so those can clutter a corpse stockpile as they can't be used for crafting or butchered without being set for butchering while alive. After they die otherwise they are unusable. The same with sentient invaders; their corpses will clutter your refuse stockpile. Severed pieces of sentients can be used for crafting however, such as a severed arm that rotted away to bones. If it's attached to the skeleton though, it can't be used.
A garbage zone simply is where items marked for dumping are dumped. This is also known as a quantum stockpile because the tile can hold an unlimited amount of items.
Items from a reclaimed fort seem to be sometimes buggy in that they can be marked for dumping but are never hauled for dumping or placement in a stockpile. I think it's only on reclaiming the player's previous forts, as reclaiming a worldgen fort that was wiped out allows the items in it to be unforbidden and used.