Dwarf Fortress

Dwarf Fortress

Itharus Dec 26, 2022 @ 10:57pm
Fishery/Butcher Miasma coping?
What's a good way to deal with this? I can't actually find any rotten animals in these places, but the miasma is constantly in these areas. There a way to make ventilation or something?
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Showing 1-9 of 9 comments
Rainbow Jeremy Dec 26, 2022 @ 10:59pm 
Channel a space in the surface and open up the area to the sun and then floor it over, build the butcher etc. in there and it will always count as outside despite being under the floors, this will stop it from creating miasma.
Helios Dec 26, 2022 @ 11:31pm 
Originally posted by Itharus:
What's a good way to deal with this? I can't actually find any rotten animals in these places, but the miasma is constantly in these areas. There a way to make ventilation or something?
meat,cheese , cooked food ect wil rot and produce miasma if not in storage.
pezenwever Dec 26, 2022 @ 11:40pm 
If you do not have enough storage, empty barrels, pots, cooks and haulers then stuff stays inside your workshop and rots. If you happen to fall upon this situation before you took care of the above issues, then you can manage it by manually dumping the items inside the workshops... resulting in some stinking and possibly unhappy dwarves.
Itharus Dec 26, 2022 @ 11:41pm 
Are rotten things not considered refuse? I made a refuse stockpile but nothing ever seems to go there.
suejak Dec 26, 2022 @ 11:51pm 
Eh I just put them in their own rooms with a door.
Helios Dec 27, 2022 @ 12:19am 
Originally posted by Itharus:
Are rotten things not considered refuse? I made a refuse stockpile but nothing ever seems to go there.
if they are not hauled to you food stockpile in first place you know that hauling is overloadet for you you need people that only haul alot (and dont use all haul).
harlequin_corps Dec 27, 2022 @ 4:08am 
I always put butchery/fishery/tannery/refuse piles behind 2 doors. That way if one get's blocked you still have something blocking the miasma.
Philtre Dec 27, 2022 @ 4:17am 
Originally posted by Itharus:
Are rotten things not considered refuse? I made a refuse stockpile but nothing ever seems to go there.

You need a garbage dump zone. Refuse is for specific types of items (mostly animal corpses and byproducts of butchering corpses).
Duuvian Dec 27, 2022 @ 4:20am 
You can have the workshop outside or add a ceiling above a room that was open to the outside originally.

You can make diagonal entrances to your refuse stockpile because miasma doesn't flow diagonally through such gaps. The room itself will still fill with miasma however.

If you have stockpile space make sure you have dwarves able to haul the item in time to make it to the stockpile.

If you have run out of barrels and your food stockpile is full of items outside of barrels, you can set a workshop order in your carpenter or stoneworker workshop to something like make 10 barrels/stone pots when under 10 empty barrels are available. That way when you run out it's automated to build more, if the order is set to repeat.

Refuse stockpiles are for refuse items, which include corpses of non-fort residents and animals, such as goblin invaders. Corpse stockpile handles fort residents and animals.

Stray animals will not be buried unless they are pets, so those can clutter a corpse stockpile as they can't be used for crafting or butchered without being set for butchering while alive. After they die otherwise they are unusable. The same with sentient invaders; their corpses will clutter your refuse stockpile. Severed pieces of sentients can be used for crafting however, such as a severed arm that rotted away to bones. If it's attached to the skeleton though, it can't be used.

A garbage zone simply is where items marked for dumping are dumped. This is also known as a quantum stockpile because the tile can hold an unlimited amount of items.

Items from a reclaimed fort seem to be sometimes buggy in that they can be marked for dumping but are never hauled for dumping or placement in a stockpile. I think it's only on reclaiming the player's previous forts, as reclaiming a worldgen fort that was wiped out allows the items in it to be unforbidden and used.
Last edited by Duuvian; Dec 27, 2022 @ 4:30am
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Date Posted: Dec 26, 2022 @ 10:57pm
Posts: 9