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Oh, right. Cool. I'll try changing it gradually and seeing if it helps.
Is 1K the minimum I need to start at..?
They're eating all the grass on the embark site, but still getting closer and closer to starving to death.
Gonna try restarting the game and see if it makes a difference.
Perhaps changing the value in-game won't have any effect until the game is restarted..?
In the other thread you are in, i gave a bit of information about how much that elephant need to eat, to put it lightly its like a 30x30 pen per elephant on defualt coefficency, so it will mostly never be able to eat enough grass before dying.
When it comes to the values, it should change the effect in the save, but you may haft to verify it in the ini
By putting the coeffeciency to 5000 should in theory reduce there pen size to a 2x2 per giant elephant
The wiki says one of them is the size of 666 dwarves, so I gues it compares to feeding 3330 dwarves. Which is a pretty hefty task :)
If you should butcher some of them the wiki says 1 can give 1100 pieces of meat!
Maybe he could keep them caged and only let them out when they are needed?
Though, full disclosure, I can't verify this, because I lack formal higher education, and the grazing equation exclusively throws out errors when I try to enter it (with the appropriate numbers filled in) into a calculator.
But regardless, my one stray Llama certainly shouldn't be starving now.
It shouldn't even be starving with the default coefficient in place.
But it is.
No matter how much any of my grazers eat, they are slowly descending into starvation.
I checked "d_init.txt" to verify, and the gracing coefficient is indeed set at 1000000.
What could be causing this? I only use three mods, and they all exclusively add/modify graphical assets, absolutely no changes to creatures, entities, or anything else of the sort.
(The mods are "Rounded hills", "Squad & Burrow Icons", and "Interface Tweaks")
Furthermore, I've used those mods previously while running a "cattle farming" fort (Elk Birds, actually. I managed to overcome their suicidal reproduction habits) and all animals assigned to the underground pasture (which was less than half the size of my current pasture) managed to stay fed in that fort with absolutely no issue, at the default 100 grazing coefficient.
I'm starting to think my fort might just be irreparably bugged, which is a damn shame.
If I can't even keep regular-sized grazers fed, I guess I'll just have to farm cats like all the other Urists.
However, in a new game with this setting the grass didn't change at all. I had a full green map with plenty of yaks trampling around.
With max coefficency and the ini says the same number, it shouldnt need more then a 1x1 pen, so what happens if you chain/cage them? and the only thing that may throw you off in that equation its just -3/4 is -0.75
Other then that the mods shouldnt impact this and if they still are starving while being fed on chain/cage then something has bugged out in that save
The formula for a Grazer is such:
GRAZER = 20000 × G × (max size) -3/4.
where G is the Graze Coefficient.
Seems like you may like to make the number smaller, not bigger.