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The bigger gripe I have is dwarves only taking from the nearest stockpile if you set the workshop to only take from that stockpile. Otherwise they seem to like trekking ten miles to get a rock in the cavern 70 z-levels down rather than just grab the rocks sitting right near the workstation.
It's... just a matter of game-logic, so not quite so stupid. IF wheelbarrows could be assigned to applicable Workshops, that'd be nice, but it would only matter for one wheelbarrow, since only one Dorf can do a job at one Workshop.
There's some "gaminess" there, too - You need to put the stuff close to where the Dorfs are using it. Otherwise... you get long haul times. That's the "game" of that mechanic.
Yup, that'd work nicely!
(I do that for coal and food/drink materials, though I should be doing that for some others, too.)
and it just does not make any sense if you think bout it,
the wheelbarrow is RIGHT THERE and the dorf gonna be "yeah not gonna use that it belongs to stockpile"
its stupid.
would it take bit of code to make it work properly so the dorf takes the wheelbarrow hauls the stuff and brings the wheelbarrow back empty? probably but its how it SHOULD work.
It's gamified.
And, it makes logical sense - That one wheelbarrow, any one of a group even, can't be tasked for "everything"... it'd have to be checked for "everything." And, what's worse? A dorf lugging up a stone from level -130 to level +5 while some craftsdorf hogs the wheelbarrow making stone toys? In that case, the stockpile should be... closer to the workshop where the stones are used. Wheelbarrows are intended for long-distance hauling, where their speed is much more valuable.