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Congrats on the mountain home!
If the necro town is not hostile then they will not attack you. They can become hostile AND send an invasion as letting you know though. But it normally takes an incident, like you killing some of their citizens visiting you to prompt this.
Traction and ambush do level up as you preform raids. And fighting strong enemies having a commander that is well trained will help a lot. However most goblins are rather weak and the population represented on the world map also includes the non combatant goblins in camp. A very skilled steel squad of 10 should be able to kill a 60 pop goblin encampment. (At least mine were successful a few times without losses)
1) I don't have any math breakdowns as that is a rather hard area to test. What I've experienced is that when preforming raids a more experienced tactition will find beneficial engagements and that does help win a fight. When stealing from enemies that is when ambushing seems to shine. And having steel DOES seem to help, as well skilled dorfs sent out nude (a mistake I did make) did die. To up the odds, just keep training and sending more dorfs. Dorfs die but new ones can always be trained. It's not a bad idea to start with the smaller pits and work your way up.
2) A decent built fort should never fall to goblins, so if you want you could turtle up and forget the outside world all together. That's not a bad decision, but it you want to engage with the goblins I find being offence will dwindle their numbers faster. In a single season I've killed nearly 500 goblins, that would take a couple years if I was only defending.
One "fun" part of dwarf fortress is learning those "rules" and each time we misunderstand them we get our butts whipped and learn the lesson the hardway. You should never feel bad if you make a mistake or misunderstand something, that part of the game ^-^
3) They can, but it's not likely. Factions are busy and waging war is not something they do ALL THE TIME, though it feels that way when the knife ears are mad.
4) The option of starting a new fort always is an idea. But it's not likely to give you much of an "edge" in an war. Gear and skill make a huge difference in a fight. A single steel Legendary axe dworf can kill 25 leather/copper Skilled goblins without being touched. Or the first goblin may get all the luck and drop your uberDorf. But a 60 pop goblin pit wont have 60 goblin warriors. I know I've seen only 1 defender for a 15pop pit before.
5) The world map should count diagonally in terms of "range" but I dont think it counts it as 1, as a dorf walking in fortress takes sqrt(2) time to walk diagonal and only takes 1 time to walk orthogonal
Hope this helps, and I hope half of what I say is true haha feel free to message me if you need a follow up or other questions.
Thanks for that! That's why I didn't convict their "Administrator" who visited of the Crimes (Conspiracy) he Confessed to... I didn't want to start an International Incident. (I was also waiting to see what the game would do, by itself. Turns out... nothing. /shrug)
I know that Tactician and Ambusher help with their different Mission types, I just don't know if having both will provide benefits outside of it's specific type. So, for instance, Tactician helps the most with direct military action, but Ambush is more heavily weighted towards Raids. (According to the Wiki) Yet, it's possible that both could be components in other types of missions, just of less importance than one. (Trying to gain advantages however I can - It's going to be a very long war...)
Good to know that Armor/Weapon materials help! I was going to do a naked rush, too, to test. :)
I definitely want to push an advance against them - They're getting too powerful. They could overrun the region I'm in, which is a bit further than my original Civilization. I'm the Capitol, now, though... and far from home.
Not waging war all the time? COWARDS! :) I really wish they'd do... something. They're being raided/besieged continuously by hordes of goblins, for goodness sake.
Very good to know - I was wondering if some hidden AI bonuses/stuff could do a better job at prosecuting a war than I could, should they choose to do so.
Thanks a lot for your reply! As long as that Tower remains neutral, at least, then I have a chance of defeating the Gobbies over time. If it joins in, though... that'd be a tough issue and I might have to just retreat belowground and go into survival mode if I couldn't take it out quickly.
Thanks again, much appreciated! :)
^-- This.
My first playthrough or two was ended by a handful of Zombies showing up... They're no joke.
As I understand it, those Gobbie Snatchers will bring captives back to their civilization and they can end up in the Gobbie army. :)
Like 20 gobo pits and 5 dorf hillocks for them to steal from.
I've waited a bit too long, I think, so I'm definitely worried about them having some slave/indoctrinated defenders like that.