Dwarf Fortress

Dwarf Fortress

Worn cloth stockpile
I need your professional help.

How to create a stockpile for worn clothes?

I have a human colony in the neighborhood that pays very well for my dwarves' old masterwork clothes. (I don't even want to know what they do with it.)

Unfortunately I can't find the right setting for used clothes and my haulers sort everything into the new clothes store. Sorting that out in the trading post is a Sysiphusian task. It would be best to sell complete bins to them.

I don't want to throw it away, there are sometimes 10,000 coins in a year.

Does anyone know how I can separate the new and worn clothes?
Ursprünglich geschrieben von polle:
link your clothiers workshop to a fresh cloth stockpile that only ever takes items from the workshop. have another stockpile taking clothes from everywhere
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Beiträge 1626 von 26
Ursprünglich geschrieben von AlP:
Ursprünglich geschrieben von Insulina-sama:
Just asking, are you guys using quantum stockpiles? Seems like whenever i assign clothiers to QSPs without any bins, they just pick them up and bring them to the "Old Clothing Stockpile" near the trade depot. Do you know how to fix it? Thank you kindly
Is there a clothing stockpile under the QSP? It needs to have all body/leagwear etc and ther respective material/quality settings enabled.
I have a feeder stockpile of 9x2 linked to 5 QSP's of 1x1 (For Headwear, armor, handwear, legwear & footwear. Only leather, silk, plant cloth and yarn of all qualities). The problem is that they completly refuse to put those freshly made clothes into those (Quantum™) stockpiles, instead they pick it up and put them near the trade depot automatically. My guess is that it's a problem with bins and dwarven obsession of storing inside them.
Zuletzt bearbeitet von Insulina-Sama; 28. Dez. 2022 um 6:36
Ursprünglich geschrieben von Alamoth:
Ursprünglich geschrieben von Alamoth:
oh yes - I'll try that tomorrow
Tested and it works!

I have set up 3 stockpiles - 1 linked to my leatherworker accepting only goods from this shop, 1 linked to my clothier accepting only goods from them and 1 not linked and accepting items from all sources.

Finally my haulers are sorting everything so that I have the worn items in separate bins and can sell these complete bins.

@polle: Thanks for business.

Nice report!

I'm definitely going to try this out!

Thanks, polle!
AlP 28. Dez. 2022 um 7:22 
Ursprünglich geschrieben von Insulina-sama:
Ursprünglich geschrieben von AlP:
Is there a clothing stockpile under the QSP? It needs to have all body/leagwear etc and ther respective material/quality settings enabled.
I have a feeder stockpile of 9x2 linked to 5 QSP's of 1x1 (For Headwear, armor, handwear, legwear & footwear. Only leather, silk, plant cloth and yarn of all qualities). The problem is that they completly refuse to put those freshly made clothes into those (Quantum™) stockpiles, instead they pick it up and put them near the trade depot automatically. My guess is that it's a problem with bins and dwarven obsession of storing inside them.
Wait, are you dumping the clothing into a QSP that is on top of a clothing stockpile, or are you expecting dwarves to haul clothing to the QSP themselves?
Ursprünglich geschrieben von AlP:
Ursprünglich geschrieben von Insulina-sama:
I have a feeder stockpile of 9x2 linked to 5 QSP's of 1x1 (For Headwear, armor, handwear, legwear & footwear. Only leather, silk, plant cloth and yarn of all qualities). The problem is that they completly refuse to put those freshly made clothes into those (Quantum™) stockpiles, instead they pick it up and put them near the trade depot automatically. My guess is that it's a problem with bins and dwarven obsession of storing inside them.
Wait, are you dumping the clothing into a QSP that is on top of a clothing stockpile, or are you expecting dwarves to haul clothing to the QSP themselves?

Sorry if it's a bit hard to understand me, english isn't my mother language. I'll try to explain myself:
I have 6 workshops making clothes that are linked to the Feeder stockpile (That stockpile is meant to ONLY get new crafted clothes). Then, from that feeder, there are 5 QSPs assigned for each new type of clothing (Headwear, Legwear...).
And as someone mentioned before, if you make a new stockpile that takes clothing from everywhere (Old clothing Stockpile), and my feeder stockpile takes only from workshops, old clothing should go to the first one, separating them from the second one (Feeder Stockpile).

Now, the problem is that my dwarves will pick clothing from the feeder as soon as they sees them, and instead of putting those clothes in the QSP, they pick them up and carry them to the Old Clothes Stockpile.

I found a workaround by just making another QSPs for old clothes near the Trade Depot that takes from everywhere, but it was driving me insane.

Anyway, thanks for your time AIP, if you can point out what was wrong by trying to replicate it or something like that, I would be glad to read it!
<3
AlP 28. Dez. 2022 um 7:41 
Ursprünglich geschrieben von Insulina-sama:
Ursprünglich geschrieben von AlP:
Wait, are you dumping the clothing into a QSP that is on top of a clothing stockpile, or are you expecting dwarves to haul clothing to the QSP themselves?

Sorry if it's a bit hard to understand me, english isn't my mother language. I'll try to explain myself:
I have 6 workshops making clothes that are linked to the Feeder stockpile (That stockpile is meant to ONLY get new crafted clothes). Then, from that feeder, there are 5 QSPs assigned for each new type of clothing (Headwear, Legwear...).
And as someone mentioned before, if you make a new stockpile that takes clothing from everywhere (Old clothing Stockpile), and my feeder stockpile takes only from workshops, old clothing should go to the first one, separating them from the second one (Feeder Stockpile).

Now, the problem is that my dwarves will pick clothing from the feeder as soon as they sees them, and instead of putting those clothes in the QSP, they pick them up and carry them to the Old Clothes Stockpile.

I found a workaround by just making another QSPs for old clothes near the Trade Depot that takes from everywhere, but it was driving me insane.

Anyway, thanks for your time AIP, if you can point out what was wrong by trying to replicate it or something like that, I would be glad to read it!
<3
I'm not sure if you know what a QSP is. It's not a stockpile, it's a 1-tile dump zone. You have to manually dump items to have them hauled into it.

Then, if you designate an actual 1-tile stockpile with the right settings under it, the dumped clothing counts as being in a stockpile, so dwarves will not haul items from it to other stockpiles.

It doesn't sound like what you are doing there.
Ursprünglich geschrieben von AlP:
Ursprünglich geschrieben von Insulina-sama:

Sorry if it's a bit hard to understand me, english isn't my mother language. I'll try to explain myself:
I have 6 workshops making clothes that are linked to the Feeder stockpile (That stockpile is meant to ONLY get new crafted clothes). Then, from that feeder, there are 5 QSPs assigned for each new type of clothing (Headwear, Legwear...).
And as someone mentioned before, if you make a new stockpile that takes clothing from everywhere (Old clothing Stockpile), and my feeder stockpile takes only from workshops, old clothing should go to the first one, separating them from the second one (Feeder Stockpile).

Now, the problem is that my dwarves will pick clothing from the feeder as soon as they sees them, and instead of putting those clothes in the QSP, they pick them up and carry them to the Old Clothes Stockpile.

I found a workaround by just making another QSPs for old clothes near the Trade Depot that takes from everywhere, but it was driving me insane.

Anyway, thanks for your time AIP, if you can point out what was wrong by trying to replicate it or something like that, I would be glad to read it!
<3
I'm not sure if you know what a QSP is. It's not a stockpile, it's a 1-tile dump zone. You have to manually dump items to have them hauled into it.

Then, if you designate an actual 1-tile stockpile with the right settings under it, the dumped clothing counts as being in a stockpile, so dwarves will not haul items from it to other stockpiles.

It doesn't sound like what you are doing there.

I actually know, but i made a QSP with the help of a minecart as I have watched some videos about it, in fact, almost all my stockpiles are QSPs and are working perfectly fine so it's automated.

You can see my storage system so maybe you can get a clearer idea of what's going on in this link: https://steamuserimages-a.akamaihd.net/ugc/5102047032332625715/CFDBD55D60F2E368F0401898453E57B054080557/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
AlP 28. Dez. 2022 um 8:13 
Ursprünglich geschrieben von Insulina-sama:
Ursprünglich geschrieben von AlP:
I'm not sure if you know what a QSP is. It's not a stockpile, it's a 1-tile dump zone. You have to manually dump items to have them hauled into it.

Then, if you designate an actual 1-tile stockpile with the right settings under it, the dumped clothing counts as being in a stockpile, so dwarves will not haul items from it to other stockpiles.

It doesn't sound like what you are doing there.

I actually know, but i made a QSP with the help of a minecart as I have watched some videos about it, in fact, almost all my stockpiles are QSPs and are working perfectly fine so it's automated.

You can see my storage system so maybe you can get a clearer idea of what's going on in this link: https://steamuserimages-a.akamaihd.net/ugc/5102047032332625715/CFDBD55D60F2E368F0401898453E57B054080557/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I see... Did you set your feeder stockpile to only give items to its linked stockpiles, or to give everywhere?
Ursprünglich geschrieben von AlP:
Ursprünglich geschrieben von Insulina-sama:

I actually know, but i made a QSP with the help of a minecart as I have watched some videos about it, in fact, almost all my stockpiles are QSPs and are working perfectly fine so it's automated.

You can see my storage system so maybe you can get a clearer idea of what's going on in this link: https://steamuserimages-a.akamaihd.net/ugc/5102047032332625715/CFDBD55D60F2E368F0401898453E57B054080557/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I see... Did you set your feeder stockpile to only give items to its linked stockpiles, or to give everywhere?
Only give to its linked stockpiles.
AlP 28. Dez. 2022 um 9:05 
Ursprünglich geschrieben von Insulina-sama:
Ursprünglich geschrieben von AlP:
I see... Did you set your feeder stockpile to only give items to its linked stockpiles, or to give everywhere?
Only give to its linked stockpiles.
I guess it's too complicated for a forum discussion. Your best bet is to check the links again, and make sure you know how they work and any associated issue.

The easiest way to deal with worn out clothes, is to periodically dump and atom-smash all of it, worn out or not. Then simply make some new ones.
Ursprünglich geschrieben von AlP:
Ursprünglich geschrieben von Insulina-sama:
Only give to its linked stockpiles.
I guess it's too complicated for a forum discussion. Your best bet is to check the links again, and make sure you know how they work and any associated issue.

The easiest way to deal with worn out clothes, is to periodically dump and atom-smash all of it, worn out or not. Then simply make some new ones.
It's fine brother, thank you so much for your time!
I hope you have a nice day and wish you the best!
vonsch 28. Dez. 2022 um 9:22 
Ursprünglich geschrieben von Insulina-sama:
Ursprünglich geschrieben von AlP:
I see... Did you set your feeder stockpile to only give items to its linked stockpiles, or to give everywhere?
Only give to its linked stockpiles.

I blame the bins. The only way I've found to get reasonable control is to not use bins for some things anywhere. Or often, not allow bins in the fort at all! I dump and destroy them when I buy leather or cloth from trader in them. Bins (and barrels exhibit same behavior with seed bags) do seem to up the priority for dwarves to the exclusion of all else. If there's a stockpile with bins enabled that can take the item in question, it goes there. And with the (presumed) bug that resets stockpile allowances of bins/barrels, it's hard to not accidentally re-enable them somewhere. Then it's back to micro-ing emptying bins and dumping them to be atom-smashed out of existence. The stockpile resetting is a new bug to this version; the bin/barrels issue is a long-time bug.
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