Dwarf Fortress

Dwarf Fortress

ParGellen Dec 24, 2022 @ 9:24am
I Killed A Dwarf In A Strange Mood
One of my dwarves went into a "strange mood" and then just stood in the tavern doing nothing and seemed to get angrier and angrier (according to the little icon over her head).
I clicked literally everything clickable thing I could find related to her and her info and nothing showed me what she wanted and not even Google was any help. All I could find was vague unhelpful references to clicking things that didn't exist and people making fun of other people that didn't know what to do. Not cool.
I finally just had her killed out of frustration (mainly at the game being so stupidly obtuse and not at the dwarf herself).

So now that her brains and guts are splattered all across my tavern let me ask:
How the ever-loving f@#$ do you figure out what a dwarf in a strange mood actually wants from you because I've been liking the game up until this point but that dumb crap nearly made me uninstall it.
Last edited by ParGellen; Dec 24, 2022 @ 9:30am
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Showing 1-15 of 22 comments
Macawesome75 Dec 24, 2022 @ 9:31am 
Did you have all the possible workshops that a strange mood can use? It sounds like she didn't have her needed workshop
ParGellen Dec 24, 2022 @ 9:32am 
Originally posted by Macawesome75:
Did you have all the possible workshops that a strange mood can use? It sounds like she didn't have her needed workshop
Like?
Macawesome75 Dec 24, 2022 @ 9:39am 
Originally posted by ParGellen:
Like?
The workshop demanded is based on the dwarves highest skill, and dwarves with none of these skills use a random one iirc
Off the top of my head, stonemasons workshop (For stoneworkers), Carpenters workshop (for woodworkers), Bowyers (for bowyers), Craftsdwarves workshop (For several jobs), metalsmith (for metalcrafting stuff), Jeweler's bench (for jewelers), mechanic's bench (for mechanics) and Clothiers (for clothesworkers)
I may have missed one, but thats what i can remember. Names might be off though
rkjesseryu Dec 24, 2022 @ 9:41am 
Originally posted by ParGellen:
Originally posted by Macawesome75:
Did you have all the possible workshops that a strange mood can use? It sounds like she didn't have her needed workshop
Like?

Like did you have workshops built. LIKE all of em. or have any locked away or removed.

the dwarf didn't have a workshop and went into a strange mood.
Try building all workshops. maybe have 2 of a few the important ones so you can have 1 for you master and 1 for you dude that's about to become master.

Remember. everytime you get a strange mood dwarf they will become legendary at whatever skill they use to make the artifact. (or they level up drastically pretty sure they level up i got like 7 master stone crafters)
Tikigod Dec 24, 2022 @ 9:42am 
Originally posted by AF. rkjesseryu:
Originally posted by ParGellen:
Like?

Remember. everytime you get a strange mood dwarf they will become legendary at whatever skill they use to make the artifact. (or they level up drastically pretty sure they level up i got like 7 master stone crafters)

Unless they're possessed.

Last I checked, Possession doesn't give any skill/knowledge gains as it's the possession entity doing the deed.
Tikigod Dec 24, 2022 @ 9:45am 
Originally posted by ParGellen:
One of my dwarves went into a "strange mood" and then just stood in the tavern doing nothing and seemed to get angrier and angrier (according to the little icon over her head).
I clicked literally everything clickable thing I could find related to her and her info and nothing showed me what she wanted and not even Google was any help. All I could find was vague unhelpful references to clicking things that didn't exist and people making fun of other people that didn't know what to do. Not cool.
I finally just had her killed out of frustration (mainly at the game being so stupidly obtuse and not at the dwarf herself).

So now that her brains and guts are splattered all across my tavern let me ask:
How the ever-loving f@#$ do you figure out what a dwarf in a strange mood actually wants from you because I've been liking the game up until this point but that dumb crap nearly made me uninstall it.

DFWiki is your friend.

Always

https://dwarffortresswiki.org/index.php/Strange_mood
ParGellen Dec 24, 2022 @ 9:46am 
Originally posted by Tikigod:
Originally posted by ParGellen:
One of my dwarves went into a "strange mood" and then just stood in the tavern doing nothing and seemed to get angrier and angrier (according to the little icon over her head).
I clicked literally everything clickable thing I could find related to her and her info and nothing showed me what she wanted and not even Google was any help. All I could find was vague unhelpful references to clicking things that didn't exist and people making fun of other people that didn't know what to do. Not cool.
I finally just had her killed out of frustration (mainly at the game being so stupidly obtuse and not at the dwarf herself).

So now that her brains and guts are splattered all across my tavern let me ask:
How the ever-loving f@#$ do you figure out what a dwarf in a strange mood actually wants from you because I've been liking the game up until this point but that dumb crap nearly made me uninstall it.

DFWiki is your friend.

Always

https://dwarffortresswiki.org/index.php/Strange_mood
That's the main one I went to. I read the whole thing. Where exactly does it tell me what to do or how to tell what the dwarf wants?
Mechanos Dec 24, 2022 @ 9:47am 
Originally posted by ParGellen:
One of my dwarves went into a "strange mood" and then just stood in the tavern doing nothing and seemed to get angrier and angrier (according to the little icon over her head).
I clicked literally everything clickable thing I could find related to her and her info and nothing showed me what she wanted and not even Google was any help. All I could find was vague unhelpful references to clicking things that didn't exist and people making fun of other people that didn't know what to do. Not cool.
I finally just had her killed out of frustration (mainly at the game being so stupidly obtuse and not at the dwarf herself).

So now that her brains and guts are splattered all across my tavern let me ask:
How the ever-loving f@#$ do you figure out what a dwarf in a strange mood actually wants from you because I've been liking the game up until this point but that dumb crap nearly made me uninstall it.
xD
The wiki woulda solved your problems. I actually read up on this just yesterday, since I'm pretty new. When they enter a strange mood, they get tunnel vision on wanting to make a special item, but don't tell you what. They give you occasional hints though. If they require a specific workshop or material, and you don't have it, they will just stand around and eventually die. I looked it up when I had a dwarf hanging out in a random room muttering to himself. But the moment I placed a crafts workshop, suddenly he ran for it, commandeered it, and made a legendary toy box.
*shrug*
ParGellen Dec 24, 2022 @ 9:48am 
I assume I didn't have the workshop she wanted or something. I've barely started this fort and haven't had time or manpower to build much of anything yet. Hell I don't even have enough of them to haul out the trash. The more I read the more I think bashing her brains in was the correct option.
Tikigod Dec 24, 2022 @ 9:49am 
Originally posted by ParGellen:
Originally posted by Tikigod:

DFWiki is your friend.

Always

https://dwarffortresswiki.org/index.php/Strange_mood
That's the main one I went to. I read the whole thing. Where exactly does it tell me what to do or how to tell what the dwarf wants?

https://dwarffortresswiki.org/index.php/Strange_mood#Skills_and_workshops

When read would have told you that in almost all cases, the workshop they need is tied to their highest skill, and what specific workshop is tied to that skill.


https://dwarffortresswiki.org/index.php/Strange_mood#Demands

When read would have told you how to interpret the demands they speak once they claimed the workshop and didn't have all the materials they needed.
Last edited by Tikigod; Dec 24, 2022 @ 9:50am
whit Dec 24, 2022 @ 9:49am 
Originally posted by ParGellen:
Originally posted by Tikigod:

DFWiki is your friend.

Always

https://dwarffortresswiki.org/index.php/Strange_mood
That's the main one I went to. I read the whole thing. Where exactly does it tell me what to do or how to tell what the dwarf wants?

"For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has ended. If a moody dwarf does not claim a workshop , it is because the appropriate workshop does not exist. (See skills and workshops below to determine which workshop(s) might be required.) A moody dwarf will not be able to build a needed workshop; another dwarf with the appropriate labor designation must do so for them, if one is necessary. Furnaces are also counted as a workshop."
ParGellen Dec 24, 2022 @ 9:51am 
Originally posted by Tikigod:
Originally posted by ParGellen:
That's the main one I went to. I read the whole thing. Where exactly does it tell me what to do or how to tell what the dwarf wants?

https://dwarffortresswiki.org/index.php/Strange_mood#Skills_and_workshops

https://dwarffortresswiki.org/index.php/Strange_mood#Demands
Yep. That's them. Unfortunately it's not very helpful. Basically just tells me to build everything way before I can actually do it. Killing her was the best option I see now.
ParGellen Dec 24, 2022 @ 9:52am 
Originally posted by whit:
Originally posted by ParGellen:
That's the main one I went to. I read the whole thing. Where exactly does it tell me what to do or how to tell what the dwarf wants?

"For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has ended. If a moody dwarf does not claim a workshop , it is because the appropriate workshop does not exist. (See skills and workshops below to determine which workshop(s) might be required.) A moody dwarf will not be able to build a needed workshop; another dwarf with the appropriate labor designation must do so for them, if one is necessary. Furnaces are also counted as a workshop."
Yep. No way I could build everything at this point. I was just unlucky with her getting the mood way before I could actually do anything about it.
Last edited by ParGellen; Dec 24, 2022 @ 9:55am
Mechanos Dec 24, 2022 @ 9:55am 
Originally posted by ParGellen:
I assume I didn't have the workshop she wanted or something. I've barely started this fort and haven't had time or manpower to build much of anything yet. Hell I don't even have enough of them to haul out the trash. The more I read the more I think bashing her brains in was the correct option.
Well, most workshops are super cheap. Wood or stone. If it's a dwarf you really didn't wanna lose, might be worth just plopping down some workshops anywhere you have space, even if just temporary, and see if you get lucky? Free legendary item and save their life? This is purely anecdotal, but in all my recent forts, the early game strange moods seemed to favor common workshops, like the carpenter or crafter. ....I even got a legendary water gate recently lol. Weird flex.
BlackSmokeDMax Dec 24, 2022 @ 9:55am 
Originally posted by ParGellen:
Originally posted by whit:

"For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has ended. If a moody dwarf does not claim a workshop , it is because the appropriate workshop does not exist. (See skills and workshops below to determine which workshop(s) might be required.) A moody dwarf will not be able to build a needed workshop; another dwarf with the appropriate labor designation must do so for them, if one is necessary. Furnaces are also counted as a workshop."
Yep. No way I could build everything at this point. I was just unlucky with getting the mood way before I could actually do anything about it.

Well, it's only one piece of material per workshop, except for the metalsmith needing the anvil of course, so you can just randomly throw up all the workshops any old place just to see which they take over. You can always disassemble afterwards.

That, of course, still leads to making sure they have all the materials they need, but that is a story for another post!
Last edited by BlackSmokeDMax; Dec 24, 2022 @ 9:56am
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Date Posted: Dec 24, 2022 @ 9:24am
Posts: 22