Dwarf Fortress

Dwarf Fortress

Helios Dec 24, 2022 @ 5:32am
Why 3 different storage for corpse and noone is hauling?
First you have corpse storage then refuse storage then there is the dumping zone that is not storage zone at all and you have no option for fresh , rotten or just skelton wich also count as corpse or does it count as bone?
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BlackSmokeDMax Dec 24, 2022 @ 5:34am 
I'd say you may need to attach a screenshot of your stockpile settings so we can see if you have them correct. Hard to guess otherwise.
Helios Dec 24, 2022 @ 5:49am 
Originally posted by BlackSmokeDMax:
I'd say you may need to attach a screenshot of your stockpile settings so we can see if you have them correct. Hard to guess otherwise.
just basic setting and not mixed one stockpile just refuse a stockpile just corpses and a dumping zone what i can think of is that bodys /parts are not recognised when named i also dont find the task to haul to these stockpiles under task.
BlackSmokeDMax Dec 24, 2022 @ 6:07am 
Is it possible that your dwarves are just completely overloaded with tasks? Think some of those hauling tasks are just lower priority.

One thing you could try is to make a new work detail for *just* 'refuse hauling', Then assign someone to only that, and then check the green box so that it turns red that tells them that they should only be doing assigned jobs. See if they haul the stuff then...
Robert Dec 24, 2022 @ 6:07am 
Why 3 different places for corpses? (if you include dump zones)
Hm, let's ask the wiki...


Corpses Stockpile:

Dead dwarves and pets that have no burial location will be placed here. If placed indoors, decaying bodies will generate miasma, but bones will not be removed at the end of the season. Rotting pets or friends give dwarves unhappy thoughts unless they are given a proper burial in a burial receptacle.

Corpse stockpiles are now also used to dispose of the bodies of ANY sentient being (goblins, trolls, etc.).


Refuse Stockpile:

Since dwarves hate rot, because of the miasma it spreads when in an enclosed place like a cave, any garbage item that can rot will be stored in a refuse stockpile. Also, any XXdamaged itemsXX will be moved to the refuse stockpile. Many players prefer to place this stockpile outside their cavern, usually a small distance from the entrance, as rottable items on tiles that are Outside Light Above Ground do not generate miasma.

If placed on a Subterranean tile, decaying items will generate miasma, which will spread through your fortress and generate a small unhappy thought in any dwarf passing through it. For this reason, it is sensible to build doors (preferably several, separated by a few tiles to create an airlock) to all of your indoor refuse stockpiles. Miasma won't spread through a closed door, so only dwarves with business in the room will be bothered by the rot.

An alternative to this is to dig channels down from the surface, creating an area of tiles considered to be Light Above Ground, yet still located within your fortress. You can place your refuse stockpile here, and although it will be in your fort, rotten items on those tiles will not generate miasma. If you choose to cover them with walls or floors for security and/or aesthetic reasons, it will convert them to Inside, but they will remain Light Above Ground tiles, which again do not generate miasma in rotten items. (For even more creative methods to restrict the spread of foul rotting stench, see the miasma page.)

Bones, skulls, and shells are also stored here, whether from defeated enemies or raw food processing - if left in an area with high vermin levels, these will randomly disappear. Refuse stockpiles can be restricted to store only bones, skulls, shells, teeth, and horns/hooves.

Note that a refuse stockpile is not the same as a garbage dump. A garbage dump is only for things manually marked to be dumped. Additionally, refuse types specifically marked as Dwarves Dump refuse type in o-r will be hauled to the garbage dump instead of the refuse stockpile.

Note that all armor and clothing stored in a refuse stockpile will suffer wear at an accelerated rate. This is a "feature" intended to dispose of unwanted armor.Bug:5711

Be careful on evil biomes, since some can reanimate dead creatures and body parts. If your fort is located on a map where part is evil and part is not, it is best to put your refuse stockpile on the part that is not evil.

The corpses of sentient beings (goblins, trolls, etc.) are no longer stored in refuse stockpiles, but in a corpse stockpile instead. If your dwarves are not cleaning up bodies, this is probably why.


Garbage dump zones:
Items which are flagged for "dump" (the trashcan icon) will be hauled there.
Robert Dec 24, 2022 @ 6:09am 
Which leads to the question: what type of corpses do you want to get rid of, and where are those corpses? If they are non-sentient and on the surface, you might have to change the standing orders settings, so that dwarves don't ignore refuse on the surface.
BlackSmokeDMax Dec 24, 2022 @ 6:10am 
Originally posted by Robert:
Which leads to the question: what type of corpses do you want to get rid of, and where are those corpses? If they are non-sentient and on the surface, you might have to change the standing orders settings, so that dwarves don't ignore refuse on the surface.

Good call.

This also goes to the point that we really need to know much more info to exactly know what the issue is. There is SO MUCH that could be just not quite right.
Helios Dec 24, 2022 @ 11:07am 
Originally posted by BlackSmokeDMax:
Originally posted by Robert:
Which leads to the question: what type of corpses do you want to get rid of, and where are those corpses? If they are non-sentient and on the surface, you might have to change the standing orders settings, so that dwarves don't ignore refuse on the surface.

Good call.

This also goes to the point that we really need to know much more info to exactly know what the issue is. There is SO MUCH that could be just not quite right.
I have a garbage dump, pure refuse stockpile , corpse stockpile outside my fort, had a dead donkey that starved (forgot to put in pen came with migrant) and 2 bodyparts (revived by necromancer but died quick ) i wanted to get rid of them quick made the stockpiles but nothing happend at the end i marked it for dumping also did not work had to build a wall around the donkey what happend very quick and thats again so frustrating that hauling /dumping has -100 priority it seems.
Direwolf23 Dec 25, 2022 @ 4:45pm 
Build a roof over that thing and it'll get picked up a little faster I noticed. A couple stacked walls with a ramp and roof is slightly less work =P I haven't tried the standing orders technique yet. Prolly a lot better. But I do agree, even with every dwarf set to only clean and haul it took a season to clean up after a draft incident where they left everything laying about.
Philtre Dec 25, 2022 @ 5:42pm 
Originally posted by Helios:
I have a garbage dump, pure refuse stockpile , corpse stockpile outside my fort, had a dead donkey that starved (forgot to put in pen came with migrant) and 2 bodyparts (revived by necromancer but died quick ) i wanted to get rid of them quick made the stockpiles but nothing happend at the end i marked it for dumping also did not work had to build a wall around the donkey what happend very quick and thats again so frustrating that hauling /dumping has -100 priority it seems.

By default, dwarves will not haul animal corpses or body parts that are "outside". You need to enable "workers gather outdoor refuse" in the Refuse and Dumping tab of the Standing Orders section of the Labors menu.
Chromius Dec 26, 2022 @ 1:07pm 
Originally posted by Philtre:
By default, dwarves will not haul animal corpses or body parts that are "outside". You need to enable "workers gather outdoor refuse" in the Refuse and Dumping tab of the Standing Orders section of the Labors menu.

I have the settings in standing orders set correctly and proper refuse and corpse stockpiles yet no matter what I do the dwarves will not haul animal corpses killed by military outside fort.

I needed one bone to stop a blacksmith from going crazy and killed multiple large animals outside and none would get hauled at all. This is really irritating. They even hauled all the vermin when vermin was on but not the animal corpses.

Is there a stockpile distance limitation possibly?
Last edited by Chromius; Dec 26, 2022 @ 1:10pm
Philtre Dec 26, 2022 @ 1:13pm 
Originally posted by Chromius:
I have the settings in standing orders set correctly and proper refuse and corpse stockpiles yet no matter what I do the dwarves will not haul animal corpses killed by military outside fort.

I needed one bone to stop a blacksmith from going crazy and killed multiple large animals outside and none would get hauled at all. This is really irritating.

If they were killed by military, do they end up locked? You may need to unlock the corpse.

Also, if the corpse ends up "mangled", it can't be butchered. If you are in urgent need of bone, the most reliable thing is to slaughter a domestic animal, even a dog or cat. That way you are guaranteed an intact corpse.
Chromius Dec 26, 2022 @ 1:18pm 
Originally posted by Philtre:
If they were killed by military, do they end up locked? You may need to unlock the corpse.

Also, if the corpse ends up "mangled", it can't be butchered. If you are in urgent need of bone, the most reliable thing is to slaughter a domestic animal, even a dog or cat. That way you are guaranteed an intact corpse.

It was a distance issue. I made a stockpile near the corpse and they came out right away to haul it. It was on a far corner of map, guess i need to make temp stockpile and feed it to stockpiles close to fort.

My Butcher and stockpile is 2 zlevels down inside my fort

Edit: working like a charm now, my outside stockpile I linked to send to butcher and suddenly all the old carcasses i killed are all feeding to butcher 2 levels down in fort from far corner of map. But it would not haul to the stockpiles in the fort or the outdoor ones just outside my entrance, only the one far away near the corpse.

Might be the direct links to the butcher that fixed it also, still trying different things
Last edited by Chromius; Dec 26, 2022 @ 1:26pm
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Date Posted: Dec 24, 2022 @ 5:32am
Posts: 12