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Grab glass from the first trader because you probably don't have a glass industry up and running at that point and strange moods have tho chance of requiring them.
Disable cooking Plump Helmets. You want the seeds so Dwarves need to eat them raw or make booze with them.
Disable cooking the seeds too.
Watch tutorial videos for the Steam version. DO IT. This game can be difficult, but it's more difficult sometimes because not every action you can do in the game is intuitive or... even does what you may think it does. :)
As above, but not only disable Plump Helmets, but skill up your Farmers and make sure they're Processing Plants to get the seeds of the other crops. You'll want good Plump Helmet production for Drink, good Pigtail production for your Clothing industry and maybe some other Dorfy crops, too.
Manage your Stockpiles. Do it early and do it by knowing what every Workstation needs and what it produces and where you need to send it... A "Quantum Stockpile" may be an exploit, but it's so commonly used it may as well be a "feature." (See the wiki)
Practice limiting access. You don't want more than one way into your Fortress and want to limit the places where enemies could go even across z-levels - USE Drawbridges. The only thing that can harm them is dragonfire, AFAIK. They can be any size you want, too.
Water = Important. Without it, injured Dorfs in the Hospital will die and so will all your newborn babies. You must have a clean, safe, source of water and that may mean tapping into a stream and building an underground Well. (If you have a light aquifer, that's actually good to have to use for a water source. It's guaranteed to be fresh and clean.)
Don't cook things that can be made into liquor - Plump Helmets
Divert a river and make an indoor well
Always fertilize your fields - burn wood and make ash and potash
The more statues you have, the better
Raise dogs for the meat, hide and guards
Make multiple temples early with different religions
Craftsdwarf's workshops are important - they make pots and hives (for mead)
Get your drink production high and stable before opening a tavern- close the tavern to replenish drink numbers.
Make lots of mugs/goblets/jugs
Embark with a max proficient carpenter and miner. They make quality things and mine fast
To unlock work orders, assign somebody to the position of manager and give them an office (just a table and chair).
Cage traps are OP
Also, however much space you think you need, hallways, bedrooms, stockpiles, you name it, you probably want more than you think. Also, take advantage of the efficiency of stairs when it comes to moving things to/from workshops and stockpiles.