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Have you tried to put no go zones?
I had a fort lost to above ground agitation, and I feared the same thing when I breached the caverns in my second fort. I prepped three decent squads to oversee the rapid building of a corridor between two pillars, built a bunch of blocks, and gave the command. The second we breached, fifty fish men emerged from the water. Immediately, dwarves ran out of the burrow to drink and fish and enjoy the spore-filled air. The last idiot with a salt rock block got stabbed in the face and dropped his block. Every mother in the military somehow got drawn into a fray outside the wall, and it took so long for someone to come replace the block that a tree grew there. And by the time the tree got cut down, I'd lost all of the mothers and their babies, for a total of fifteen dwarves.
So basically... Dwarf Fortress. I will say that agitation is broken, though. It never relents as far as I can tell. Next time I breach, I expect another fifty fish men.
For the time being, I would recommend a liberal utilization of walls, extensively-trapped hallways, and forbidden pathways.
And then the third invasion began. This one was about five waves. I think it must have been 40-50 warriors total invading my fort of 60. They had steel spears and just smashed through us. Absolute slaughter, I completely wiped.
This was my first difficult fort after three easy successes, so I was happy to really let the game walk over me.
We'll get fallen beasts sometimes but they're easy so far.
Do you mean traffic control? That barely makes any difference if dwarf has a reason to go there. I guess it could prevent wondering but since caverns are covered with weapons, armor and bodies there is always a reason to go there. I tried to forbid all items in all known layers but there is still somewhere somehow a dead dwarf they want to put into a tomb.
and add one of each zone, in a safe area.
Anyway, just wait it out. It's widespread enough it'll be bugfixed sometime soon. Probably.
Each dweller is ambusher, waiting to be spotted. I was VERY surprised visiting first level cavern after year of absence - I have got 24 packs of agressive dwellers and lost one of my best Axe Lord to them.
Pros:
- constant source of steel sheilds and spears to help my metal industry.
- dwaven engineering to apply. To speedup derodentification of cave I began to train siege operators, as I been to kill 30-45 dwellers each season and 120-170 if I didn't visited cavern over a year.
Cons'
- Noticable FPS drop every season, many labor to collect new spears and making new weapon traps from them. At my estimate I will need 50 traps (500 spears) and one cat to automate caverns cleanup.
- too many corpses are getting lag everything - my storage tab, my FPS
- 120 constantly lurking entities are horrorible to FPS too.
- there is no more fauna spawns in cave lvl1. Every poor animal got killed instantly. Including forgotten beasts.