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Also found this from a 2008 thread, so its definitely a lungfish related issue:
"Not just cats, but proximity to the river. Vermin can teleport; this helps keep their CPU requirements low, but also means that they end up in bizarre locations. If you build close to a river or a magma pipe - both areas that have special vermin associated with them - then you'll get more vermin."
I have none inside. So maybe indeed you have a problem with your fort being "hermetic"
No diagonal tiles you think that are "hermetic" ? but diagonals are not, and let water and all go through.
My fisherman catches nothing (not even mussels) and those litterally covers my fort outdoor ?
You need to assign the river/water body you want to fish from, have a fishery made so the can clean it but yeah lungfish is one of many vermin fish they like to caught
I don't have any diagonal connector tiles to the water yet. I've got one set up and ready to go once my water flow channel is finished and I've got the outflow to the edge of the map all set up. I'm gonna have the water flow in at the top only through the diagonal, and then have a bridge on the other side of that, for extra safety.
But even though there's no actual openings, there are a few places on the top couple of z-levels where my storage areas are only 1 or 2 tiles away from the river itself. So if the lungfish are basically teleporting to the dry side of the wall as part of their swimming mechanics, I can learn to live with that.
But yeah fishing zones were assigned, but maybe I bugged one, as the very first I did create was one in a little shack with grates over water to prevent anything bad happening to my fisherman to see if it worked. Yet after that, I created an outdoor one and still same result. maybe also because I set it on a "moat" I artificially created, etc. etc. So many things could have gone wrong.