Dwarf Fortress

Dwarf Fortress

MayoCulpa Dec 23, 2022 @ 9:51am
Lungfish everywhere
So I don't mind the ever-accumulating carpet of lungfish outside. Apparently they like to plummet out of the trees, or crawl away too far from the water, or something.

But I am constantly finding lungfish indoors, dead on my floor. Even multiple z-levels underground, which is baffling to me. I've got hatches over my stairway entrances and no holes in my ceiling on the surface layer. I haven't finished digging out the pathway and reservoir for my well / waterfall yet, so they're not getting in aquatically.

How are the lungfish getting inside? And should I be concerned this means other, more dangerous creatures will be able to get inside as well?
Originally posted by Dio:
Cats may bring them in, do you have cats?

Also found this from a 2008 thread, so its definitely a lungfish related issue:

"Not just cats, but proximity to the river. Vermin can teleport; this helps keep their CPU requirements low, but also means that they end up in bizarre locations. If you build close to a river or a magma pipe - both areas that have special vermin associated with them - then you'll get more vermin."
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Dio Dec 23, 2022 @ 9:53am 
Cats may bring them in, do you have cats?

Also found this from a 2008 thread, so its definitely a lungfish related issue:

"Not just cats, but proximity to the river. Vermin can teleport; this helps keep their CPU requirements low, but also means that they end up in bizarre locations. If you build close to a river or a magma pipe - both areas that have special vermin associated with them - then you'll get more vermin."
Last edited by Dio; Dec 23, 2022 @ 9:54am
BonPadre Dec 23, 2022 @ 9:55am 
I have tons of them on surface as well.

I have none inside. So maybe indeed you have a problem with your fort being "hermetic"
No diagonal tiles you think that are "hermetic" ? but diagonals are not, and let water and all go through.
Last edited by BonPadre; Dec 23, 2022 @ 9:56am
Gosera Dec 23, 2022 @ 9:56am 
If you have any fisherdwarfs and a location for them to fish, they will catch them and grab them to a fishery to be cleaned, cats also likes to hunt them and other then that like all vermins they love trying to get in to your food pile
BonPadre Dec 23, 2022 @ 9:58am 
Originally posted by Gosera:
If you have any fisherdwarfs and a location for them to fish, they will catch them and grab them to a fishery to be cleaned
Wait... what ? Ok I may have something else as an issue then...
My fisherman catches nothing (not even mussels) and those litterally covers my fort outdoor ?
Rainbow Jeremy Dec 23, 2022 @ 10:05am 
Originally posted by Dio:
Cats may bring them in, do you have cats?

Also found this from a 2008 thread, so its definitely a lungfish related issue:

"Not just cats, but proximity to the river. Vermin can teleport; this helps keep their CPU requirements low, but also means that they end up in bizarre locations. If you build close to a river or a magma pipe - both areas that have special vermin associated with them - then you'll get more vermin."
"How do we improve the performance of our game?" "Make the fish teleport." "Of course!"
Gosera Dec 23, 2022 @ 10:06am 
Originally posted by BonPadre:
Originally posted by Gosera:
If you have any fisherdwarfs and a location for them to fish, they will catch them and grab them to a fishery to be cleaned
Wait... what ? Ok I may have something else as an issue then...
My fisherman catches nothing (not even mussels) and those litterally covers my fort outdoor ?

You need to assign the river/water body you want to fish from, have a fishery made so the can clean it but yeah lungfish is one of many vermin fish they like to caught
MayoCulpa Dec 23, 2022 @ 10:16am 
Thank you for the responses everyone! I think it's the teleporting issue. I built pretty close to the river, so it would only be a few steps away to fish.

I don't have any diagonal connector tiles to the water yet. I've got one set up and ready to go once my water flow channel is finished and I've got the outflow to the edge of the map all set up. I'm gonna have the water flow in at the top only through the diagonal, and then have a bridge on the other side of that, for extra safety.

But even though there's no actual openings, there are a few places on the top couple of z-levels where my storage areas are only 1 or 2 tiles away from the river itself. So if the lungfish are basically teleporting to the dry side of the wall as part of their swimming mechanics, I can learn to live with that.
chronosphaenon Dec 23, 2022 @ 10:32am 
Quantum tunneling fishes...
BonPadre Dec 23, 2022 @ 11:08am 
Originally posted by Gosera:
You need to assign the river/water body you want to fish from, have a fishery made so the can clean it but yeah lungfish is one of many vermin fish they like to caught
I indeed have used fishermans in some previous forts, and always worked. Seems this one may be doomed for fishing, which I honnestly don't give a frack.

But yeah fishing zones were assigned, but maybe I bugged one, as the very first I did create was one in a little shack with grates over water to prevent anything bad happening to my fisherman to see if it worked. Yet after that, I created an outdoor one and still same result. maybe also because I set it on a "moat" I artificially created, etc. etc. So many things could have gone wrong.
Tablescraps Dec 23, 2022 @ 11:21am 
I remember in an older version, if fish swim into a waterfall and find themselves in open air, they'll just start "swimming" through the air. They were completely unbothered by dwarvish ideas like "gravity" and "physics". Maybe lungfish are flying into your base? Do you have a waterfall?
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Date Posted: Dec 23, 2022 @ 9:51am
Posts: 10