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You also just might run into a no part of a larger evil dude who wants to steal stuff.
Your leader will be promoted to hold a Noble office title as your population gets larger. (All the way up to Duke or King, if your civilization's King dies/etc)
Visitors can get annoyed, too. He might have been annoyed that the bar closed... :) Or, maybe the rooster jumped him?
At least they're not rioting, but you need to check them to see what they're unhappy about. (Thoughts/etc on their character sheet and check their needs - They could have just needed to pray.)
For slabs - Make the Slabs at a Stonecutter. Once made, you have to then Engrave each one with the name of the deceased you're dedicating it to. Be careful, because you can Engrave a slab to someone that already has a coffin/tomb. It's best to bury them in a coffin, but I don't think it matters. (For coffins, each individual one has to be zoned as a Tomb, separately, so then that can be assigned to a specific Dorf. You can zone a whole room as a Tomb, too, and many Nobles will insist their tomb is worthy of their corpse.)
Fungus - Starts to grow in places it can when you expose a Cavern. Caverns can be great... but are also dangerous. Secure the path to your cavern so nasty critters can't get in, preferably using a drawbridge to block access when it's up. (Drawbridges are practically indestructible.)
This is actually good, since your Grazing animals can eat Fungus. You can make an underground Pasture now and bring all your animals inside if you wish. If you need to make ground the fungus can grow on, Mud, you'll need to do some dorf engineering to flood some ground/floor in a controlled way or use a water-bucket brigade. Then, wait for it to evaporate. Check the wiki for more, there.
How should I layout my fort? I have my military stuff as the entrance and the tavern next door, I have storage across from the tavern but I guess that's a bad thing? Should I even be organizing my rooms or just throwing it all in there? I'm still figuring out the military and the entrance goes through their barracks but they don't want to sleep or store their stuff in the chest or cabinet even though I have it turned on.
Maybe he was being a ____? :) <rimshot>
Build for defense and future construction. It depends on your terrain.
Storage should be where the items in there are going to be used. You'll need to manage your inventory pretty closely after awhile. For now, just look at what the Workshops need, what they produce, what other Workshops may use that, and where you can store in bulk.
Limit your vulnerable points to one access if you can through each level - Don't have a sieve.
Your front entrance will be the one that is most challenged. You can melee quite a number of gobbies when you have steel and good trained melee dorfs, but... things could become overwhelming fast.
A Drawbridge blocks everything. Walls block everything. Nothing can get through those. Plan around that. You can build Fortifications and fire through them at any enemies assaulting you, but you have to lure them in by making them think they can get inside your fort.. Mazes that are big enough to trap the force before they all get to the end of them are popular. Use levers to close small drawbridges and trap them in there, maybe line it with traps towards the end (no reason to give them any warning) and the like or have a shooting gallery, magma fountain... whatever. Ballista and catapults can fire through Fortifications, but they can only hit targets on the same z-level. (They can't arc)
Is it normal for my dorfs to hide fish in their beds? I moved all my bedrooms and when I removed their old beds a bunch of fish were in them