Dwarf Fortress

Dwarf Fortress

Ikit Claw Dec 22, 2022 @ 9:58pm
What on earth is going on in my fort?
My fort gone 3 years without a single fight and I was doing pretty good until I guess some human was caught sneaking around? He was in the middle of leaving because I closed my tavern since there were like 50 visitors crammed into a tiny room and then he turned around and started attacking my rooster. My squad killed him after he killed two of my own and now everyone is unhappy and meditating A LOT. I have around 60 dogs roaming the place and I have no idea how to get these slabs down for my dead ones and apparently I have a mayor now!? I have people stuffing fish under their beds and and leaving seeds everywhere, I also have a fungus forest growing throughout my entire fort and I have no idea what to do anymore!
1 fight and my entire fort feels like it's about to come crashing down on me.
Originally posted by Morkonan:
Originally posted by Ikit Claw:
My fort gone 3 years without a single fight and I was doing pretty good until I guess some human was caught sneaking around? He was in the middle of leaving because I closed my tavern since there were like 50 visitors crammed into a tiny room and then he turned around and started attacking my rooster. My squad killed him after he killed two of my own and now everyone is unhappy and meditating A LOT. I have around 60 dogs roaming the place and I have no idea how to get these slabs down for my dead ones and apparently I have a mayor now!? I have people stuffing fish under their beds and and leaving seeds everywhere, I also have a fungus forest growing throughout my entire fort and I have no idea what to do anymore!
1 fight and my entire fort feels like it's about to come crashing down on me.

Your leader will be promoted to hold a Noble office title as your population gets larger. (All the way up to Duke or King, if your civilization's King dies/etc)

Visitors can get annoyed, too. He might have been annoyed that the bar closed... :) Or, maybe the rooster jumped him?

At least they're not rioting, but you need to check them to see what they're unhappy about. (Thoughts/etc on their character sheet and check their needs - They could have just needed to pray.)

For slabs - Make the Slabs at a Stonecutter. Once made, you have to then Engrave each one with the name of the deceased you're dedicating it to. Be careful, because you can Engrave a slab to someone that already has a coffin/tomb. It's best to bury them in a coffin, but I don't think it matters. (For coffins, each individual one has to be zoned as a Tomb, separately, so then that can be assigned to a specific Dorf. You can zone a whole room as a Tomb, too, and many Nobles will insist their tomb is worthy of their corpse.)

Fungus - Starts to grow in places it can when you expose a Cavern. Caverns can be great... but are also dangerous. Secure the path to your cavern so nasty critters can't get in, preferably using a drawbridge to block access when it's up. (Drawbridges are practically indestructible.)

This is actually good, since your Grazing animals can eat Fungus. You can make an underground Pasture now and bring all your animals inside if you wish. If you need to make ground the fungus can grow on, Mud, you'll need to do some dorf engineering to flood some ground/floor in a controlled way or use a water-bucket brigade. Then, wait for it to evaporate. Check the wiki for more, there.
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Showing 1-13 of 13 comments
Barbiz Dec 22, 2022 @ 10:03pm 
That's a lot to unpack. So visitors may come plotting evil stuff, and if found they can turn violent. Best bet would be get coffins for the dead dwarfs before ghosts form.
Ikit Claw Dec 22, 2022 @ 10:04pm 
Originally posted by Barbiz:
That's a lot to unpack. So visitors may come plotting evil stuff, and if found they can turn violent. Best bet would be get coffins for the dead dwarfs before ghosts form.
How do I find these people? does it happen randomly?
Barbiz Dec 22, 2022 @ 10:06pm 
It does happen randomly, though taverns attract more of them from what I've seen. There are groups that have "plots" and their agents move around the world doing things, stealing things.
You also just might run into a no part of a larger evil dude who wants to steal stuff.
Ikit Claw Dec 22, 2022 @ 10:09pm 
Originally posted by Barbiz:
It does happen randomly, though taverns attract more of them from what I've seen. There are groups that have "plots" and their agents move around the world doing things, stealing things.
You also just might run into a no part of a larger evil dude who wants to steal stuff.
So should I keep my storage away from the taverns? How do I protect my stuff from being stolen?
Baalthoros Dec 22, 2022 @ 10:10pm 
The fungus thing is something that happens once you open the cavern layers. As soon as you do that any dirt tile that is roofed will start to grow cavern flora.
Baalthoros Dec 22, 2022 @ 10:11pm 
As to keeping things from being stolen, make sure any valuables are kept far from visitors, and are in a high traffic area.
The author of this thread has indicated that this post answers the original topic.
Morkonan Dec 22, 2022 @ 10:13pm 
Originally posted by Ikit Claw:
My fort gone 3 years without a single fight and I was doing pretty good until I guess some human was caught sneaking around? He was in the middle of leaving because I closed my tavern since there were like 50 visitors crammed into a tiny room and then he turned around and started attacking my rooster. My squad killed him after he killed two of my own and now everyone is unhappy and meditating A LOT. I have around 60 dogs roaming the place and I have no idea how to get these slabs down for my dead ones and apparently I have a mayor now!? I have people stuffing fish under their beds and and leaving seeds everywhere, I also have a fungus forest growing throughout my entire fort and I have no idea what to do anymore!
1 fight and my entire fort feels like it's about to come crashing down on me.

Your leader will be promoted to hold a Noble office title as your population gets larger. (All the way up to Duke or King, if your civilization's King dies/etc)

Visitors can get annoyed, too. He might have been annoyed that the bar closed... :) Or, maybe the rooster jumped him?

At least they're not rioting, but you need to check them to see what they're unhappy about. (Thoughts/etc on their character sheet and check their needs - They could have just needed to pray.)

For slabs - Make the Slabs at a Stonecutter. Once made, you have to then Engrave each one with the name of the deceased you're dedicating it to. Be careful, because you can Engrave a slab to someone that already has a coffin/tomb. It's best to bury them in a coffin, but I don't think it matters. (For coffins, each individual one has to be zoned as a Tomb, separately, so then that can be assigned to a specific Dorf. You can zone a whole room as a Tomb, too, and many Nobles will insist their tomb is worthy of their corpse.)

Fungus - Starts to grow in places it can when you expose a Cavern. Caverns can be great... but are also dangerous. Secure the path to your cavern so nasty critters can't get in, preferably using a drawbridge to block access when it's up. (Drawbridges are practically indestructible.)

This is actually good, since your Grazing animals can eat Fungus. You can make an underground Pasture now and bring all your animals inside if you wish. If you need to make ground the fungus can grow on, Mud, you'll need to do some dorf engineering to flood some ground/floor in a controlled way or use a water-bucket brigade. Then, wait for it to evaporate. Check the wiki for more, there.
Last edited by Morkonan; Dec 22, 2022 @ 10:15pm
polle Dec 22, 2022 @ 10:15pm 
You can floor over the fungus so trees dont grow in your tavern
Barbiz Dec 22, 2022 @ 10:16pm 
You are correct a coffin vs slab does not make a difference.
Ikit Claw Dec 22, 2022 @ 10:18pm 
Originally posted by Morkonan:
Originally posted by Ikit Claw:
My fort gone 3 years without a single fight and I was doing pretty good until I guess some human was caught sneaking around? He was in the middle of leaving because I closed my tavern since there were like 50 visitors crammed into a tiny room and then he turned around and started attacking my rooster. My squad killed him after he killed two of my own and now everyone is unhappy and meditating A LOT. I have around 60 dogs roaming the place and I have no idea how to get these slabs down for my dead ones and apparently I have a mayor now!? I have people stuffing fish under their beds and and leaving seeds everywhere, I also have a fungus forest growing throughout my entire fort and I have no idea what to do anymore!
1 fight and my entire fort feels like it's about to come crashing down on me.

Your leader will be promoted to hold a Noble office title as your population gets larger. (All the way up to Duke or King, if your civilization's King dies/etc)

Visitors can get annoyed, too. He might have been annoyed that the bar closed... :) Or, maybe the rooster jumped him?

At least they're not rioting, but you need to check them to see what they're unhappy about. (Thoughts/etc on their character sheet and check their needs - They could have just needed to pray.)

For slabs - Make the Slabs at a Stonecutter. Once made, you have to then Engrave each one with the name of the deceased you're dedicating it to. Be careful, because you can Engrave a slab to someone that already has a coffin/tomb. It's best to bury them in a coffin, but I don't think it matters. (For coffins, each individual one has to be zoned as a Tomb, separately, so then that can be assigned to a specific Dorf. You can zone a whole room as a Tomb, too, and many Nobles will insist their tomb is worthy of their corpse.)

Fungus - Starts to grow in places it can when you expose a Cavern. Caverns can be great... but are also dangerous. Secure the path to your cavern so nasty critters can't get in, preferably using a drawbridge to block access when it's up. (Drawbridges are practically indestructible.)

This is actually good, since your Grazing animals can eat Fungus. You can make an underground Pasture now and bring all your animals inside if you wish. If you need to make ground the fungus can grow on, Mud, you'll need to do some dorf engineering to flood some ground/floor in a controlled way or use a water-bucket brigade. Then, wait for it to evaporate. Check the wiki for more, there.
That dude literally turn around came back and jumped my rooster, my boy did nothing to deserve that.
How should I layout my fort? I have my military stuff as the entrance and the tavern next door, I have storage across from the tavern but I guess that's a bad thing? Should I even be organizing my rooms or just throwing it all in there? I'm still figuring out the military and the entrance goes through their barracks but they don't want to sleep or store their stuff in the chest or cabinet even though I have it turned on.
Morkonan Dec 22, 2022 @ 10:30pm 
Originally posted by Ikit Claw:
That dude literally turn around came back and jumped my rooster, my boy did nothing to deserve that...

Maybe he was being a ____? :) <rimshot>

How should I layout my fort? I have my military stuff as the entrance and the tavern next door, I have storage across from the tavern but I guess that's a bad thing? Should I even be organizing my rooms or just throwing it all in there? I'm still figuring out the military and the entrance goes through their barracks but they don't want to sleep or store their stuff in the chest or cabinet even though I have it turned on.

Build for defense and future construction. It depends on your terrain.

Storage should be where the items in there are going to be used. You'll need to manage your inventory pretty closely after awhile. For now, just look at what the Workshops need, what they produce, what other Workshops may use that, and where you can store in bulk.

Limit your vulnerable points to one access if you can through each level - Don't have a sieve.

Your front entrance will be the one that is most challenged. You can melee quite a number of gobbies when you have steel and good trained melee dorfs, but... things could become overwhelming fast.

A Drawbridge blocks everything. Walls block everything. Nothing can get through those. Plan around that. You can build Fortifications and fire through them at any enemies assaulting you, but you have to lure them in by making them think they can get inside your fort.. Mazes that are big enough to trap the force before they all get to the end of them are popular. Use levers to close small drawbridges and trap them in there, maybe line it with traps towards the end (no reason to give them any warning) and the like or have a shooting gallery, magma fountain... whatever. Ballista and catapults can fire through Fortifications, but they can only hit targets on the same z-level. (They can't arc)
Last edited by Morkonan; Dec 22, 2022 @ 10:30pm
Ikit Claw Dec 22, 2022 @ 10:38pm 
Originally posted by Morkonan:
Originally posted by Ikit Claw:
That dude literally turn around came back and jumped my rooster, my boy did nothing to deserve that...

Maybe he was being a ____? :) <rimshot>

How should I layout my fort? I have my military stuff as the entrance and the tavern next door, I have storage across from the tavern but I guess that's a bad thing? Should I even be organizing my rooms or just throwing it all in there? I'm still figuring out the military and the entrance goes through their barracks but they don't want to sleep or store their stuff in the chest or cabinet even though I have it turned on.

Build for defense and future construction. It depends on your terrain.

Storage should be where the items in there are going to be used. You'll need to manage your inventory pretty closely after awhile. For now, just look at what the Workshops need, what they produce, what other Workshops may use that, and where you can store in bulk.

Limit your vulnerable points to one access if you can through each level - Don't have a sieve.

Your front entrance will be the one that is most challenged. You can melee quite a number of gobbies when you have steel and good trained melee dorfs, but... things could become overwhelming fast.

A Drawbridge blocks everything. Walls block everything. Nothing can get through those. Plan around that. You can build Fortifications and fire through them at any enemies assaulting you, but you have to lure them in by making them think they can get inside your fort.. Mazes that are big enough to trap the force before they all get to the end of them are popular. Use levers to close small drawbridges and trap them in there, maybe line it with traps towards the end (no reason to give them any warning) and the like or have a shooting gallery, magma fountain... whatever. Ballista and catapults can fire through Fortifications, but they can only hit targets on the same z-level. (They can't arc)
Thanks for the help but I got one last question..
Is it normal for my dorfs to hide fish in their beds? I moved all my bedrooms and when I removed their old beds a bunch of fish were in them
Helios Dec 22, 2022 @ 11:22pm 
Originally posted by Ikit Claw:
Originally posted by Morkonan:

Maybe he was being a ____? :) <rimshot>



Build for defense and future construction. It depends on your terrain.

Storage should be where the items in there are going to be used. You'll need to manage your inventory pretty closely after awhile. For now, just look at what the Workshops need, what they produce, what other Workshops may use that, and where you can store in bulk.

Limit your vulnerable points to one access if you can through each level - Don't have a sieve.

Your front entrance will be the one that is most challenged. You can melee quite a number of gobbies when you have steel and good trained melee dorfs, but... things could become overwhelming fast.

A Drawbridge blocks everything. Walls block everything. Nothing can get through those. Plan around that. You can build Fortifications and fire through them at any enemies assaulting you, but you have to lure them in by making them think they can get inside your fort.. Mazes that are big enough to trap the force before they all get to the end of them are popular. Use levers to close small drawbridges and trap them in there, maybe line it with traps towards the end (no reason to give them any warning) and the like or have a shooting gallery, magma fountain... whatever. Ballista and catapults can fire through Fortifications, but they can only hit targets on the same z-level. (They can't arc)
Thanks for the help but I got one last question..
Is it normal for my dorfs to hide fish in their beds? I moved all my bedrooms and when I removed their old beds a bunch of fish were in them
if your soldiers have backpacks they put food inside backpacks and if off duty they put it into the baracks or private room.
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Date Posted: Dec 22, 2022 @ 9:58pm
Posts: 13