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Cage traps in front of the door, cage traps behind the door. Multiple layers of cage traps at your main entrance (but not in front of your depot, wagons can't drive over them).
But more seriously: From what I've experienced, agitated wildlife seems to be a kind of tantrum spiral: Once there are any agitated wild animals, they will attack and agitate all other wildlife that wanders onto the map, unless you somehow kill all of them at once. And if there are birds among them... well, tough luck. Some of them will furiously circle 5-10 layers above the ground and randomly swoop in to fight stuff at some later date. Might be your fisherdwarves, might be your livestock, will definitely be every other wild animal that enters the map to agitate them too.
Trapping them in a cage and then training them does remove agitated, and makes them part of your livestock (albeit the quality of the training will vary). Actually, you may even be able to pasture them somewhere in the wilds, and when they revert to wild animals they may not go back to agitated...
my squad if is off duty react automatically or i need to activate it?
a giant bird getting where it should not be is kind of funny. but it get's really FUN the 70th time in the same month that a bird flies down 50 elevations just to bite a dwarf..
At least there will be over a dozen other dwarfs nearby to pummel the bird dead before it can twitch - it's much worse when they go after some lonesome fisher or someone dwarf who decided to cross the map to pick up a log or the butcherable corpse of that birds last victim.
If you put enogh cage traps at your entrance the agitated animals become a huge source of meat, leather and bones.
Just checking, but are these your animals? You own them or no? If you own them, make sure their pasture is large enough. They don't like pastures that are too small and too crowded with other animals.