Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Looks like a "new" religion can't form as you can't get more prophets.
I did have a religion pop up just yesterday during worldgen (or rather, five of them) that all centered around various Rocs, so I know religions worshiping megabeasts (and potentially other non-deity creatures with related spheres) can indeed spawn organized religions.
I did already read all that, but the reason I still decided to ask is because the Wiki doesn't provide a real answer.
I mean, sure, the wiki doesn't explicitly say anything about religions generating during Fort mode, but the wiki also doesn't say anything about the default grazing value of giant elephants, or how said value essentially means that they are impossible to keep alive as pets/livestock without modifying said value or parts of the equation that determines said value.
What I'm trying to get at is that the Wiki doesn't hold the answers for everything you'd potentially need to know, and the omission of an answer isn't necessarily an answer in itself.
Yeah the wikis have holes some times. I guess esoecially with stuff that interest few players, such as how much elephants graze.
In adv mode it's kinda normal to come across stuff that isn't mentioned in the wiki. For instance I met a group of travelling goblin nobles with a bunch of artefacts. IDK what was up with that.
To my pride I discovered something interesting myself - that experiments can't become vampires. So I added it to the wiki.
Many of the animal men have stuff lacking in their articles. You can discover you have claws to slash with and stuff like that that isn't mentioned.
I guess you need to look at the code to definitely proove if new religions can't happen after world gen or if it is super rare.
Well the wiki is tons of people doing science and helping to fill it in so its the collective information we have as a community.
They have the defualt grazing value for a giant elephants, but its not something you would think off but under the grazer tab of the wiki you have
and as far i know that still is accurate, so then we look up the max size of the creature which is 40,000,000 which we divide by 10 to do exacly as the table has calculate and using the defualt G which is 100
Which then would be
Which you now can use to refer to the tabel even tho the table ignores how fast it can regrow it gives you an idea
I'd love for someone to prove me wrong, and if it isn't possible then it hopefully gets added with the religion & magic overhaul that's coming after adventure mode is fully implemented.
https://dwarffortresswiki.org/index.php/Prophet
https://dwarffortresswiki.org/index.php/Religion
Ahh, alright, that explains one part of it.
But, I still wonder if a religion can be founded by someone during gameplay outside of your fort. You know, like how civilizations can conquer and reclaim sites on the world map during fortress mode (and also presumably adventure mode) while you're doing your own thing in your fort..?