Dwarf Fortress

Dwarf Fortress

Gedsaro Dec 21, 2022 @ 2:05pm
Force Dig? (To NOT Cancel on wet stone)
Is there a way to force dwaves to keep digging in damp stone? (light aquifer)

I know that I can re-designate the canceled spot... but if I want to dig a 2x2 hallway all the way through the aquifer... I can't seriously have to tell them to dig each and every tile twice do I?
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Showing 1-15 of 30 comments
sajmon Dec 21, 2022 @ 2:12pm 
i have bad news for you...
keyface Dec 21, 2022 @ 2:25pm 
I mean if you don't want us to tell you then we won't. But also you will be thankful you can't blindly turn it off the first time you hit the edge of a giant underground lake.
Gedsaro Dec 21, 2022 @ 6:20pm 
Heh. yeah, expected as much, but you have to hope someone figured something out right?

Ah well, some day I expect it will get put in.
Just have to wait a year or three I expect :)
ARRATHON Dec 21, 2022 @ 8:12pm 
It's to prevent your fort being flooded in case you dig into a heavy aquifer or under ground lake. Dwarfs don't swim very well.
JerryTheCultist Dec 22, 2022 @ 12:34am 
i get why it exists but at times it can get annoying when i know damn well its safe to dig here, wish it was a temporary toggle
Raumschiffo Dec 22, 2022 @ 1:20am 
I think it's already much better now, because you can designate a mining area while the games runs. Makes it so much faster :)
Gedsaro Dec 22, 2022 @ 1:38pm 
Originally posted by ARRATHON:
It's to prevent your fort being flooded in case you dig into a heavy aquifer or under ground lake. Dwarfs don't swim very well.

I know why it exists, that makes perfect sense.

My question/comment/thought about it was if there was a way to IGNORE it despite the OBVIOUS reason for its existence.

I like that the game auto stops it by default so I don't flood the fortress when i'm just digging a long hallway.
I DON'T like that I can't assure the game (EASILY at least) that I WANT to dig and damn the consequence, because I want the veins of iron ore that I have so far only found inside a LIGHT aquifer.
As long as I dig it all out at a decent pace, a light aquifer is slow enough to flood that I can either shore up the walls, or just mine everything I want out and then wall up the wet area and leave it to slowly flood.
Morkonan Dec 22, 2022 @ 1:45pm 
Originally posted by Gedsaro:
...
I DON'T like that I can't assure the game (EASILY at least) that I WANT to dig and damn the consequence, because I want the veins of iron ore that I have so far only found inside a LIGHT aquifer....

It's easy enough to just remove the "No-Smoking" sign from the Break Room in the Ammo Depot, too.

The work you need to do in order to make safe that area is much more time consuming than having to click-twice on tiles that are very dangerous...

And, let's say if there was such an option available in the Settings that said "Make Dorfs Ignore Common Sense?" (Not that they have any...)

Well, while you're gleefully watching them chomp through the Light Aquifer on Z-Level 9, everything below Z-Level 12 is now flooding because you just commanded the Dorfs to ignore all the wet tiles, there, too.

This is an "interaction moment." It annoys you, I know, but now you're being called upon to make in-game decisions. The more of those you leave up to automated tasks and commands, the less of those you will have.

That being said, it wouldn't be terrible to be able to Zone out such an area. However, it may also be a lot of work that would have very little gameplay value for most folks...
Last edited by Morkonan; Dec 22, 2022 @ 1:46pm
ostlandr Dec 22, 2022 @ 1:59pm 
I am able to dig out wet tiles. I think the trick is to stay zoomed/focused on that spot. If your attention is somewhere else, the game does the auto-stop thing.
I used this to create an artificial indoor pool that I could put a well in, as in my biome the lakes freeze solid in Winter. Trick to keep from flooding the whole fort was to dig the ramps down (right in front of the wet tile) and then dig one wet tile at a time. Every wet tile you dig increases the water flow. FYI I did put in a floodgate just in case, but haven't needed to use it.
Unfortunately, this option was not available in default Classic either. It required actual coding (messing with the executable) to enable, which means waiting on the DFHack team.
Gedsaro Dec 22, 2022 @ 2:17pm 
I don't get why people are arguing against an opt-in toggle, this is fine as a defualt, don't want new inexperienced players to flood things on a simple mistake sure, this is obviously an advanced option thing.
Hell, it doesn't even have to be a fortress wide toggle, it just needs to be an ADVANCED mining designation, like the blueprints or priority, or auto-mining that we already have.

Just an ignore damp/hot stone warnings for THIS designation.

"The work you need to do in order to make safe that area is much more time consuming than having to click-twice on tiles that are very dangerous..."

Yes, and?
If I want to make the area safe, as things stand, I have to BOTH click twice, on EVERY wet tile that gets dug out, AND THEN still ALSO put in the work to make the area safe.

Or as in my situation, I don't actually care about making the area safe, and not having to redesignate everytime they mine out a single tile would actually be safer, as then they could just keep diggin like normal, instead of being SLOWER, because they dig a tile, find wet stone, cancel it, go decide to do something else as there is no longer a nearby mining order, and either then have to come back, or have someone else do it when i click again to redesignate it.
Morkonan Dec 22, 2022 @ 2:23pm 
Originally posted by Gedsaro:
I don't get why people are arguing against an opt-in toggle, this is fine as a defualt, don't want new inexperienced players to flood things on a simple mistake sure, this is obviously an advanced option thing.
Hell, it doesn't even have to be a fortress wide toggle, it just needs to be an ADVANCED mining designation, like the blueprints or priority, or auto-mining that we already have.
..

I don't have an issue with that, just so long as it can be very well specified. But, there could be issues on the back-end where it's not as simple as it looks and may require modifying a lot more.

But, you just seem very angry about it and that's what I don't really undersand... It's obviously there to allow things like Automated Mining to exist that doesn't flood/destroy a Fortress, so it''s got a Good Reason ™ to exist as it is. Your reason is "Sorta Good."

Is the effort to do it, whatever that would be, worth solving for "sorta good" reasons if it only rarely ever comes up and there's already a work-around? /shrug

The work-around exists, too. Why? For exactly the very same "sorta good" reason you're complaining about. :)
Gedsaro Dec 22, 2022 @ 3:30pm 
You are right, this particular issue does make me quite angry. Probably somewhat irrationally so, there is just something about it that really gets under my skin and really pisses me off more than other things.
Rainbow Jeremy Dec 22, 2022 @ 3:37pm 
It helps a lot if you use alt - and alt = to control game speed up and down, slow it down a bit and it makes spam designating a wall easier without the dwarf mining getting so far away before he comes back to keep mining.
shoopy Dec 22, 2022 @ 4:14pm 
You used to be able to turn this off in the Lazy Newb Pack, hopefully somebody will make it possible for this version. I'm building a hospital inside an aquifer and it's annoying. (building it there because it's the easiest way to make a well)
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Date Posted: Dec 21, 2022 @ 2:05pm
Posts: 30