Dwarf Fortress

Dwarf Fortress

['w'] Dec 13, 2022 @ 3:15pm
failing 2000 value guild hall
any downside if you build one but the value wasn't 2k after one year and it failed?
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Showing 1-15 of 29 comments
Sinclair Dec 13, 2022 @ 3:23pm 
I believe the dwarves will get unhappy thoughts from not getting their guild hall, but I have never verified this.
Empath demon Dec 13, 2022 @ 3:24pm 
I think everyone in the guild has a grumpy thought about it, so it can increase fort unrest if the guild is quite large.
Dead Goat Dec 13, 2022 @ 3:27pm 
They just get a little grumpy until you plop enough platinum statues in there to make it happen. If you ever have trouble with room value make things with platinum.
['w'] Dec 13, 2022 @ 3:34pm 
yes I read about platinum statues, I had crafted marble worth 70, even a wheelchart made out of iron is worth 350 as iron statues are.

Then I read about platinum statues, which workshop can craft them?

So after the guild has not been established but I created a guildhall and the timer canceled it, will it still be fullfilled after I placed more value into those rooms?
Sinclair Dec 13, 2022 @ 3:39pm 
Originally posted by wilb 🐈🍷♫💤:
yes I read about platinum statues, I had crafted marble worth 70, even a wheelchart made out of iron is worth 350 as iron statues are.

Then I read about platinum statues, which workshop can craft them?

So after the guild has not been established but I created a guildhall and the timer canceled it, will it still be fullfilled after I placed more value into those rooms?
All metal objects are made in the forge. I usually make statues out of gold, as it's more abundant.
Thom293 Dec 13, 2022 @ 4:45pm 
Originally posted by Sinclair:
I believe the dwarves will get unhappy thoughts from not getting their guild hall, but I have never verified this.
They do. I missed a temple early and have 10 followers constantly in red happiness.
Sneep Snorp Dec 13, 2022 @ 4:48pm 
Theyll feel disrespected as people said, worst part is though that can become a core memory so out of nowhere they might remember that years down the line and catch another unhappy thought from it.
Erei Dec 13, 2022 @ 4:52pm 
They get unhappy thoughts. If you succeed they get happy thought.
Last edited by Erei; Dec 13, 2022 @ 4:53pm
chronosphaenon Dec 13, 2022 @ 6:10pm 
You can also make platinum/gold walls and furniture, if you don't have a good enough crafter.
['w'] Dec 14, 2022 @ 9:37am 
Will there be a second attempt for a farmer guild for example and will this then negate the negative impulses?

And what happens if you outright refuse to establish one?
Last edited by ['w']; Dec 14, 2022 @ 9:43am
Erei Dec 14, 2022 @ 9:47am 
IIRC they only ask once to be established. But you can make one at any time (even before they ask).
It's not a bad things. Member of the guild will go there to "teach" their profession, which helps when you have say a legendary dude teaching your "noobie". Put toys in there and the kid will also learn ! There are trick like putting a meeting hall in the middle, training area... so people go there often and learn how to do the profession that is in high demand for you
Dont forget to open it to everyone.

I think they still get a happy thought when it is established no matter what.
Last edited by Erei; Dec 14, 2022 @ 9:47am
chronosphaenon Dec 14, 2022 @ 9:55am 
Originally posted by Erei:
IIRC they only ask once to be established. But you can make one at any time (even before they ask).
It's not a bad things. Member of the guild will go there to "teach" their profession, which helps when you have say a legendary dude teaching your "noobie". Put toys in there and the kid will also learn ! There are trick like putting a meeting hall in the middle, training area... so people go there often and learn how to do the profession that is in high demand for you
Dont forget to open it to everyone.

I think they still get a happy thought when it is established no matter what.

It seems visitors will also teach there. According to the wiki, it also satisfies socializing, helping others and a couple more needs.

Also, guilds and guildhalls are related, but not the same thing. Guilds are group of people, guildhalls are where they meet. You can have either without the other, i.e., guilds will form regardless you give them a hall, and you making and assigning a guildless guildhall doesn't mean that guild will necessarily form.
['w'] Dec 14, 2022 @ 9:57am 
Originally posted by Erei:
IIRC they only ask once to be established. But you can make one at any time (even before they ask).
It's not a bad things. Member of the guild will go there to "teach" their profession, which helps when you have say a legendary dude teaching your "noobie". Put toys in there and the kid will also learn ! There are trick like putting a meeting hall in the middle, training area... so people go there often and learn how to do the profession that is in high demand for you
Dont forget to open it to everyone.

I think they still get a happy thought when it is established no matter what.
Because they swarmed me now with guild halls and I never knew that I've to achieve such horrendous glorious chic, miner guild, crafterguild (crafted nearly nothing), temple of demolishion, and one else I already forgot.

1:
There are so many thing to learn, I got my storage in the middle or under my workshops, but those people have to run sometimes even 50 tiles in one direction.
Got to fix this for sure,

2:
then I've not enough wood and only 1/8 is wood on my surface, got to get a woodcutter encampment with a lorry there, right now I send them over the full map to chop them

3:
Dwarfs loosing their mind because they don't finish their secretive project (only 2 went insane so far and one was cut down by a woodcutter)

4:
Didn't assign a doctor in the hospital itself so one dwarf was lying there for 2 years :)
Got to get all those institutions running, paper, tavern -> performers.

My base so far is for 140 guys, but it's just medicore designed, my first base, so I know from Rimworld or empyrion how much beautiful there is to be seen if you go at least 3 wide halls and walls 2 wide or even 3 wide to use the space to get some beautiful places done, nooks and crannies filled with eyecandy

Long way to go, and then there is just the constant danger and influx and besides that you need to get a feeling for the game, about which mechanics you're still unsure

PS: and theoretically if even a little constricted you could make halls even 3 high, but ofc you wouldn't see any upside from that or can you let a guildhall span over multiple levels?

PPS: I lack precious metals, only platinum I got maybe 50
Last edited by ['w']; Dec 14, 2022 @ 10:00am
Erei Dec 14, 2022 @ 9:57am 
Yes, that's why I open them to "everyone". Semi related fact, temple open to everyone can attract "prophets" and the like, while library can attract scholar. They may want to stay.
Scholar are good since they help make books, but they will keep it if they are their own. There are ways to avoid that issue, obviously :) But otherwise you can make copies so it's ok.
Erei Dec 14, 2022 @ 10:09am 
Originally posted by wilb 🐈🍷♫💤:
1:
There are so many thing to learn, I got my storage in the middle or under my workshops, but those people have to run sometimes even 50 tiles in one direction.
Got to fix this for sure,
We all learned the same lessons. Pro tip : make a small dedicated "material"stockpile near the wrokshop and link it to a main big stockpile (like a smaller wood stockpile in front of the carpenter). Or, have a bunch of stairs that go below/above each workshop and the main storage 1z level above or below ! Lots of room AND nearby !

2:
then I've not enough wood and only 1/8 is wood on my surface, got to get a woodcutter encampment with a lorry there, right now I send them over the full map to chop them
"Trees" also grow in the cavern layer. Not always, but you have 3 of them :D Cavern are dangerous though, but that's dwarf life :) Be prepared, and if you die, losing is fun and a learning experience.
3:
Dwarfs loosing their mind because they don't finish their secretive project (only 2 went insane so far and one was cut down by a woodcutter)
You can check what they need if you click on the workshop and they are waiting for mat. Quickly kill an animal for leather/bones for example, or mine som gem, whatever.
Always have spare for "rare" item like silk.

4:
Didn't assign a doctor in the hospital itself so one dwarf was lying there for 2 years :)
Got to get all those institutions running, paper, tavern -> performers.
Noble->chief medical dwarf.
Also you can create a labor for medical stuff and assign people to it.


PS: and theoretically if even a little constricted you could make halls even 3 high, but ofc you wouldn't see any upside from that or can you let a guildhall span over multiple levels?
In previous version multiple Z level tall was awkward vanilla. You can do it, but honestly it's mostly for the RP factor. Going full Moria style.

PPS: I lack precious metals, only platinum I got maybe 50
Different metal at different layer. It's related on the local rocks, like IRL. Some are sedimentary, other igneous.... IF you really only have platinum, trade for what you want (ask the dwarves caravan even), and ask your friendly goblin siege to !
Platinum is highly valuable, so trading won't be an issue. And people will be happy for all the statues and stuff.
Last edited by Erei; Dec 14, 2022 @ 10:10am
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Date Posted: Dec 13, 2022 @ 3:15pm
Posts: 29