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https://youtu.be/CicawtANFZ0
If unsure how something works, DFWiki has you covered with more information then you'll ever likely need about the subject.
https://www.dwarffortresswiki.org/index.php/DF2014:Aquifer
Rivers work (or used to work) the same by the way, the river tiles on your map's edge generate lots of water every x ticks which will then start flowing sideways or downwards if it can.
If you ever played minecraft, dwarf fortress mechanics are quite similar in that regard.
If you want to post some floor by floor screenshots of what we're working with, I can give you some steps to save it.
Just remember, with the screenshots, you'll need to explain how deep the water is in the shots.
Seriously, your best best is to just hit up the DFWiki. It covers full explanation of the mechanics and several solution approaches, how they work and how to execute them.
Mostly correct, tiles will have the water drop for 2 reasons: They are an aquifer tile, or there is water/aquifer that will be exposed if you mine this tile. So all the tiles that were natural to the aquifer level will generate water, new tiles you produce there will not.
(just kidding, you better avoid them and try to smoothe them and hope for the best)
The forum desperately needs a sticky with links to the wiki. Sadly, the wiki is outdated in some sections for this new release, and some confusion might occur. But it still covers around 95% of all gameplay questions asked here.
Aye, light aquifers really aren't a big deal and are easy to manage once you understand the basics of their behaviour.
Heavy ones are more the problem
Indeed.
Especially when it comes to all the people posting about how "Stairs are bugged".
Some kind of bot that can link to the DFWiki to explain how stairs, ramps and such actually work and that the dig designation isn't some magical "Just make me stairs" button would be awesome. lol