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It's really funny, the game got mouse support at the cost of no longer being able to handle the entirety of the game by using the keyboard.
As a result everything takes longer compared to the free version.
Weird flex, specially given that you bought a downgraded version of a video game.
once you break the toplayer of icing there is really no limit to what can happen
"there are no priorities for stockpiles, no way to simply tell dwarves to craft a couple more of the same item at the item creation screen, manager menus are just as bad"
In and Out stockpiles can be set. Use closest materials is an option. More items come through the plus-sign in the work-orders tab, and the manager menu is really basic. Chose task -> set amount -> set condition for task to fire (if needed). You can automate big parts of your colony really quick.
I feel that you want to play this game like Factorio, super efficient and streamlined. It's not that kind of game. The toenails of your Dwarfs, the types of armor you produce and hand out, they matter. It's more of a role play game were you tell the story of your Dwarfs, be it of simple farmer-Dwarfs or battle hardened grumblers in the wastelands.
In this way the game is more like Minecraft (actually the other way 'round) than current other colony builders.
The discussion reminds me a bit on the discussions about Crusader Kings. You can play it super efficient, but then it is boring. The game shines if you take all those biographies and characters seriously and craft your own little medieval story. There is a reason why some people use DF as a template for their RP sessions.
make a cavern level fortress.
1. specify materials and other things like what image to use for statues.
ex: i want to make 20 obsidian statues of my baron, so i click the magnifying glass on the work order and specify both material and image. some items have other parameters you can specify too
2. while looking at the workorder, click the green button next to the magnifying glass with a bunch of symbols on it. here you can specify stuff to be made if your stocks run under a certain number.
ex: I want my weaponsmith to make iron shortswords any time the number in the stockpile is less than 20. so click the button, and in this menu there are parameters to set for stuff like that. theres a lot of stuff in here so im not going to type it all out.
there are many ways to influence the eventfullness of affairs
1 is settling in a more savage environment with a longer history
another is to piss off the wrong deamon
but you have to iterate and experiment to get out the fine bits
having a well oiled fort in safe environment that's like bible-class where nothing really happens
It would be very nice if we had more control, not just more automation. For instance, I wish I could click on a finished good or furniture, and select it for gem encrusting. Or search for a specific item in my stocks to be encrusted. I have some masterwork rings and I only have a few very high quality gems, but I have a lot of other rings too. It would be nice to not have to create a bajillion stockpiles when I could just specify certain items for certain things down to an exactness.
Edit: Also it would be nice if there was information like this in the game that was more easily accessible. I had no clue the magnifying glass under workorders did that, since every other magnifying glass icon is basically an 'inspect this' button.