Dwarf Fortress

Dwarf Fortress

Solo Joke Dec 13, 2022 @ 3:41am
Doors and Animals
Did they take away the ability to make doors not passable by animals? Or am I just missing it with the new UI.
< >
Showing 1-6 of 6 comments
Other Dec 13, 2022 @ 5:48am 
This was deliberately removed, because it kills FPS when used as intended. A pet that wants to go through such a door would get to it, then get stuck re-pathing every tick ... and pathfinding is expensive.
Solo Joke Dec 13, 2022 @ 5:58am 
Originally posted by Other:
This was deliberately removed, because it kills FPS when used as intended. A pet that wants to go through such a door would get to it, then get stuck re-pathing every tick ... and pathfinding is expensive.
Well ♥♥♥♥. Guess there are gonna be a lot more accidental pet deaths then.
Other Dec 13, 2022 @ 6:22am 
You can't cage or chain pets, but you can pasture them. I normally pasture every pet that arrives in my fort somewhere - on the surface for grazers, as a werewolf sentry just outside the front door for one unlucky one, and in my food stockpile or tavern for most of the rest. As long as they are not spooked by enemies, they will stay in the pasture; I normally build a wall around my grazing area to keep them from seeing any random wild animals that spawn.
whit Dec 13, 2022 @ 6:32am 
You can definitely cage and chain pets, chaining pets near entrances (like dogs) helps spot thieves. Putting animals in built cages (not cage traps)..allows you to sell them at the trader (need to be tamed).
Last edited by whit; Dec 13, 2022 @ 6:33am
Other Dec 13, 2022 @ 3:48pm 
There is a difference between "stray" animals (your civ owns them, but no dwarf cares about them individually) and named pets owned by an individual dwarf. Strays you can cage, chain, butcher, and trade, but you can't do any of that with actual pets.
Thyrus Dec 17, 2022 @ 3:42am 
I'm not convinced by Other's answer. As far as I understand, they also removed the "keep tightly closed" feature that would allow dwarves to path through doors but should keep stray and wild animals from pathing through the door in the first place. This causes two issues that I haven't found satisfactory workarounds for:
- walled pastures: if dwarfes have acces, scared animals can and will use the door to leave. In my current fort, half the population is on animal chasing duty ...
- cavern access: if I want visiting monster hunters to path into the caverns, I have to leave them open, causing all kinds of small critters to walk in. I'm not expecting the door to stop a troll, but it should stop cave spiders, crocodiles, large rats, and the like.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 13, 2022 @ 3:41am
Posts: 6