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They can be quite usefull though, zombies they create a great source of training for your military. You can even cage them if you'd like.
I also hear that a necromancer can write a book containing secrets of live and death, but i never had it to happen in my fort.
What makes you think it's a bug? The wiki says:[dwarffortresswiki.org]
Key word: may. May be expelled. May form a grudge against their former civilization. Necromancers are not guaranteed to become enemies to all living. They start out as normal people with family and friends and such, and when they gain immortality they continue living in peace with those people. They can be expelled and turn into villains, but it doesn't automatically happen. It's totally normal and intended for a not (yet) villainous Necromancer to still be part of your civ and be a possible immigrant.
And it's actually perfectly thematic that they have.. problematic abilities that can bring them into conflict with the fort, leading to you wanting to expel them. You get to live out exactly how a necro might turn into an enemy of his former family and friends.
So you feel immersed when a necromancer shows up with their "death corpse ghoul" friends and joins your fort? When you have a Cyclops attack and one of your dwarves dies, and the necromancer resurrects him as a zombie and he starts attacking your other dwarves? or do you just wall off the Necromancer in a workshop and lock the door because they have no need for food, water or sleep? Is that fun? It sounds to me like it's a bug, because the version of DF i started with years ago never had that, and when this problem showed up , it was never listed a feature, and now it seems like they'd rather just say "oh look it's cool" than try to fix it, or they CANT fix it, which is typical for Bay12
one of my marksmen though made zombies out of a mutilated corpse and parts of my enemy
other than that for now not much else has happened, i have all kinds of visitors too, elves, goblins, troglodytes, some lizard guys, zombie guys, necromancers. so far nobody is even fighting, not much fun ;)
oh and my mayor is a necromancer too
Maybe it's because I started with a version of DF that worked correctly and didn't have this bug, maybe it's because I like Tolkienesque Dwarves who drink alcohol, hate elves, and distrust magic, maybe it's because it's so blatantly obvious to me, but this is not working as it should and I can almost guarantee you that if this crap stays in the game for the long term, it's because Tarn doesn't want to spend the time to fix it, or roll it back, because he's afraid it will break everything he's put in since. If that's the case, i will happily play 44.12 for the rest of my time with Dwarf Fortress, because "Necromancer" shouldn't be a friend. "Necromancer" shouldn't have a wife and children. "Necromancer" shouldn't be vising your tavern. "Necromancer" should be in a dark place doing dark things, it should be a creature you send out a party of steel clad dwarves to kill. Does any of this make sense?
How cruel. Necromancers are people too.